We're going to assign a
skeletal structure to the object that you see here. Objects like this are all too common
on the web. I found this object at 3D Cafe.
Thanks to the author of this object I have been able to learn, myself, how to use bones in
trueSpace 4.
When "boning" an object, it is important to be as non-complex as you can be.
You have to avoid putting bones in every place that they appear in humans. If we modeled
the ear bones and rib cage and on and on, we'd be at it for hours, plus we'd have to
manipulate way to many bones to make an animation look good.
Looking at the object here, we can see that it can be broken down into 4 major parts.
We have the head, arms, torso and legs. We're not going to concern ourselves with
animating the fingers or toes, so we'll just assign 1 bone per hand and foot. Also, we're
going to have that ponytail be part of the head... so one bone for the head. Each arm is
two bones, and each leg is as well. The torso consists of two bones as well, so we have a
total of 15 bones for the object.