Bones Tutorial by
Brett Fattori
Part I Creating the Skeleton |

We should now be at the point depicted in figure 11. Our skeleton should be almost totally
complete, except for maybe some adjusting of the joints here and there. Make sure that the
joints that you've set are aligned where the joints are in an actual human, this way
manipulation will be easier when animating. I can see your question bubbling up now...
"Where are the bones for the hands, head, and feet?" Well, they are there. |
Remember way back on the first page when we were configuring the parameters before
creating the skeleton? One of the parameters was Hide Leaf Bones and I said it
would be easier to work with because you place joints instead of bones? Well, right-click
on the Build Skeleton tool and uncheck the Hide Leaf Bones option. |

Now you see, as in figure 12, where those extra bones are. They are there, just that we
hide them so as not to confuse you. If you went ahead of this tutorial and added your own
bones for the hands, head, and feet then you'll most likely have tiny little bones out at
the tips of those bones in the hands and feet. You'll need to remove those bones so that
you have the skeleton in figure 12.
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©
Copyright 1998, Brett Fattori |
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