Bones Tutorial by
Brett Fattori
Part II Adjusting the Joints |

Let's get started adjusting the joints.
First, load the model that we finished up with in Part I. Next, orient the view so that
you can see the shoulder joint pretty well. You don't need to see any of the other joints
right now because we're not going to work with them yet. Now, left click on the Build
Skeleton tool and you'll see the panel above. Using the navigate hierarchy
tools, move down in the hierarchy to select the skeleton. Then use the right or left arrow
keys to locate the shoulder joint that your looking at. When you have it, click on the
button that is highlighted in the panel above -- Adjust Joints Directly. Right click on the custom joint tool to bring up the Add Joint panel
pictured to the left. It will also bring up the Joint Attributes panel, but you can
move that aside for now. We're going to be replacing the shoulder joint, which currently
uses a 1D Rotation Joint, with a 2D Rotation Joint. As you can see, the
joints that are available are suited for different purposes. A 1D Rotation Joint
really isn't very useful in a shoulder or hip, so we use the 2D Rotation Joint
instead. |
| You'll notice
that there is a 1D Rotation/Hinge Joint already in place. We want to make this a 2D
Rotation/Spherical Joint instead. The way this is done is pretty simple. Click on the 2D
Rotation Joint and the gizmo will disappear. Next, Click on the Adjust Joints
Directly tool to deselect it. Finally, click the Adjust Joints Directly again
and you'll see that there is now a 2D Spherical Joint in place of the old one.
Pretty cool, huh? At this point, you can continue through the rest of the model putting
the correct joints in their proper places. Shoulders, hips, and ankles should be 2D
Spherical Joints. The knees and elbows should be 1D Hinge Joints. Don't worry
about the orientation of the joints, or their limits yet. We'll get to that... Oh, and as
for the neck, I'll show you a special way to get that 3D Spherical Joint later. |
©
Copyright 1998, Brett Fattori |
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