Bones Tutorial by
Brett Fattori
Part II Adjusting the Joints |

In Figure 3, you see that we are now
working with a 2D Spherical Joint. There are two 1D Hinge Joints that
comprise this joint. One of the joints is in the XZ plane and the other is in the XY
plane. If you look at Figure 4, you'll see this orientation visually. You can see that the
blue "hinge" (in the XZ plane) affects how much the arm can be raised and
lowered. You can also see that the red "hinge" (in the XY plane) affects
how much the arm can be moved forward or back. |

Looking at the blue "hinge", you can see that the joint is going to allow
too much movement towards the body. In fact, no one can move there arm that far.
You'll need to adjust blue limit 1 that controls that range of motion so that it'll
stop the arm just before it touches the body. The same goes for blue limit 2. But,
in its case, it doesn't travel far enough. There are two ways to change this, visually and
numerically. I prefer to use the numeric way, so that's what we'll be looking at
next. |
©
Copyright 1998, Brett Fattori |
Next
Previous
Tutorials Index |
|