Sunset         By Joe Brewer

First, create a cube  tsaddcube.GIF (436 bytes). Next resize the cube, (I used SIZE= X=30 Y=25 Z=2) with the object scale tool  tsresize.GIF (654 bytes). By clicking on the "Paint Face Tool"  tspaintface.GIF (607 bytes)  you can create ripples.  Under "shader/maps" right click on the "Bump Map"  tsbump.GIF (438 bytes)   button; it will bring up a window that looks like this  tsbumpprop.GIF (6418 bytes). Paint the top of the cube. Once you have done this you may render it so you can see what it looks like (it should look bumpy). Next, make the bumps SUPER shiny. You can do this by going to shader attributes and shifting the shininess and roughness UP. Now you just need a neat background.

Create another cube -  the sizes I used are (SIZE= X=30 Y=2 Z=25) then paint the face of the cube. If you have Windows95 you can get a cool cloud background by painting the surface.  Right click on texture map (instead of bump map as shown above) then click on that empty rectangle, go to the windows directory, and click on clouds.bmp-- The overall scene should
look something like this 
tssunwirefrm.GIF (14917 bytes)  and rendered
like this 
tssunrend.GIF (10334 bytes). Now all you need to do is find the right perspective. The key to the whole sunset is where you place a BRIGHT light. Put it in the corner where your two cubes meet. Now render it, and you're done.

P.S. The key to rendering is "Anti-Alias" when you right click on the render button it will bring up a window with the words anti-alias YOU WANT TO CHECK THIS! You can even change the quality from 2X (times) to 3X or even 4X.

 

Click here to see the result

 

Created by Joe Brewer

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