SKY WATER SCENES             By Marco Buccci


In my opinion, images of sky water are the best, and most pleasing renderings you'll ever see. This tutorial will show you just how easy it is to make a realistic image of a horizon.

First, make a plane using the
plane button. Next thing you'll want to do is make that plane very large so it looks like a vast sea. To acheive this affect, you right click the OBJECT TOOL button and scale it larger. I used size

Now that that's done, you'll want to map it with a nice rippled water texture map. The best way to do this is just to select a nice water colour from the "material color" box. Here's what I like to use...

waterset1

waterset2


BE SURE YOUR AMBIENT SETTING IS SET TO ZERO!

To get the "bump map" settings box, you have to right click on the bump icon in the "shader/maps" box.


Once the water is all said and done, you need a good looking sky (which is the more tricky part of creating a horizon scene).

If you have Adobe Photoshop, you can create a good sky texture, just go into the program, select your two colours. Top one for cloud colour and bottom for the sky colour, then go up to filter/render/clouds. I made this one...

cloud
click on the Image to see a larger version


Now make a sphere. But insead of just the default sphere, make sure you right click on the sphere icon and use these settings....
spheresettings That will make the sphere very rounded so when it's stretched out, it will remain round as opposed to having "sharp" edges. Now just hollow out the sphere you just created by copying it (CTRL+C) and make your copy a little bit smaller than your original so when you difference them, your result will be a hollow
sphere. Now stretch that sphere so it "covers" the entire plane you created earlier. Make sure you scale it using all the axis though (a common mistake). Now map your sphere with the cloud texture map, and rotate the camera view so that you are "inside" the giant sphere but on top of your water plane. Yes, the wireframe does look very weird but you'll see major results in the end! Now, for your final step, make an infinite shadowless light and use an intensity of
1.25. Make sure your shadowless light source is inside your large sphere, and have it point at the point where your water plane intersects with the sky. Set the renderer to raytrace and if you want to, add a little fog. Push the render button and sit back.


Here's an example I did.


Created by Marco Bucci

http://www.worldy.com/~bucci/horizon.htm
bucci@worldy.com
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