NURBS Tutorials trueSpace NURBS area:

Tutorial #1: page1

The first step in this tutorial requires you to bring a simple NURBS sphere into a new scene. You will have to make a few adjustments to the default properties of the sphere in order to have it match the NURBS sphere shown here. The NURBS sphere options panel allows us to adjust the number of  "Isocurves" which the sphere will contain. Latitude value represents the horizontal isocurves, while Longitude represents the vertical isocurves. The sphere we will use requires a Latitude value of 10. The remaining values in the NURBS sphere options panel remain at default values. You access the NURBS sphere options panel by right-clicking on the NURBS sphere icon .  

Notice that we are using Direct 3D Solid Render Display , while using Draw objects as transparent outline . Using DirectX to display our object while we work is very handy compared to wireframe display. When we advance further into the tutorial, you will no doubt see for yourself the benefits of using this display option.

The next step in our tutorial involves using the Scissor Tool .  In order to access the Scissor Tool, you simply right click on the NURBS sphere. This will bring up a context sensitive toolbar, which houses the Scissor Tool, among others. Basically, we want to use this tool on each of the Latitude Isocurves on our sphere. You can make the process easier by following a simple process of first selecting the Scissor Tool (activate it) and then mouse-over the top isocurve (the isocurve highlights light blue in color) and clicking the isocurve when it does highlight. This effectively slices the object along the isocurve. 

On the very top of your trueSpace5 interface is a row of tools. The Hierarchy Tools (arrows) are located just to the right of this row. If you have not found them yet, they are in a toolbar which is minimized by default. You should be able to find them quite easily by clicking on the small icon, which will expand the toolbar and reveal the Hierarchy Tools among others. Your Hierarchy navigation tools indicate that the sphere now has more than one sub-object. . Repeat this process of activating the Scissor Tool and then selecting the next lower Latitude isocurve and clicking. You eventually reach the last (bottom) isocurve and scissor it. At this point, we can begin to "unglue" all the individual pieces of the object. So using the Unglue Tool  the first time will unglue the bottom section of the NURBS sphere. The Unglue tool is still available for you to use on the next section, which is the top section. Keep hitting the Unglue Tool until each section has been unglued. You will know that you have unglued all the sections from the NURBS sphere, when the Unglue Tool darkens to indicate it can no longer be used on the NURBS sphere. The result is nine separate pieces, which if you wanted to separate would look something like the image on the right. We will not be using all the pieces, rather just a few of them. It is good practice to scissor all the isocurves however, as the exercise lets you know that this can be done.

Once we have unglued all the sections we can select one of the sections which will become our main object in this tutorial. The section we will use is the third section down from the top. The rest of the sections should be moved out of the way for the time being.

by: Norm Fortier

Tutorials Index