Save That Geometry!            By Tom Marlin ( Page 2 )

Sailboat Design
"SAILING, SAILING . . ."

The sailboat is around 800 polys, consisting of some simple primitives. For the curve of the ship, I used an irregular polygon and swept it, then repeated it several times and stacked the resulting planks to create the sides of the ship.

The curve in the sails is achieved by creating a sphere, boolean subtracting another sphere inside it, then chopping out a 3D arc. This particular model can stand up-close scrutiny with the peeling paint and clapboard textures applied.



 

Seagull

"DON'T BE GULLIBLE . . ."

Here's where I really decided to scrimp and save on geometry. In my original version of this scene, I used about a dozen seagull meshes totaling about 8,000 polys. Since they're never seen up close in the scene, I created transparency maps (clip maps) of the seagulls in various flight positions, and mapped them onto single polys.

For the seagull in the foreground (see final render, above), more trickery -- it's also a transparency map on a single poly.




 

Beach Close-Up "ON THE BEACH . . ."

Scrimping even more, but adding much needed detail, you can see what I did for the beach, waves, and beach greenery. Each is a single poly with the appropriate texture mapped.

The waves are an irregular, single poly formed to look like waves, and colored white. You'll see these waves lapping against the sailboat, the dock and other rocks in the scene.

I used the very same poly for the greenery, resizing and reshaping it to look like bushes with with the texture applied. The beach is just a small mesh mapped with a sand texture.


 

Lighting Parameters "LIGHT IT UP! . . ."

The final key to making all this work is the lighting. For outdoor lighting, I usually use one main spot light (or sometimes an array of 12 spots for soft shadows) to simulate the sun. I turn the spot's intensity up high (1.83 here) and add some yellow to the light to simulate the sun.

The other spot light in the scene is there to light up the foreground rock and the perched seagull, so it has no shadows cast. The four infinite lights are turned down extremely low, but they do play a part in determining the overall lighting of the scene and the darkness of the shadows.
Finally, I've added a bit of fog in this scene to give it an early morning look.

© copyright 1998 -- Tom Marlin/MARLIN STUDIOS

Previous Page           Tutorials Index