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Lightworks Winners
Lately, trueSpace has had a very good showing
over at the Lightworks Quarterly Image Contest. We spoke to
Kheang Chrun, Flavio Adriani and Barry French, artists whose work has been selected for display
in the Lightworks gallery,
to learn a little about them and their work, and also to hear their
tips on what makes a winning image!
Tom: How long have you been using trueSpace, why did you
start using it, and why do you use it today?
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Flavio Adriani's winning image from the
Lightworks quarterly contest.
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Flavio: I have been using trueSpace since 1995
I worked with it and taught myself how to use it.
I wanted a
program that took into account the issue of cost of the software
versus the benefits it gives you. For that reason I now use trueSpace
for 60% of my work.
Kheang: I have been using trueSpace for 9 years
now, starting with trueSpace4.3 in 2000.
trueSpace is still my favorite 3D application
because of its user-friendly interface, and predictable results.
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Barry: I first became aware of trueSpace when
a version, 2 I believe, was given away free with PC Format. I was
pretty much hooked straight away and kept upgrading In my childhood, my friends and I ran
around armed with 8mm cameras remaking all the classic films of
the time. I guess creating them all again in 3D/CGI was the next
logical step.
However having a challenging career and raising a young
family, my use of trueSpace was extremely limited. It has
only been over the last 2 years or so that I have found the time
to sit down and take it a bit more seriously. As for why I stick with
trueSpace, I would say that is purely down to the interface. I have
trialed other software but you just can't beat trueSpace for that vast
blank canvas and intuitive interface.
Tom: What do you think made your image a winner in
the Lightworks gallery? What attributes or qualities of your work?
| Flavio: In my mind the Rule is: Make
something different that does not exist!
Kheang: The Lightworks render engine is incorporated
in a large number of professional grade 3D/CAD applications. If
you look at past winners, you will see that the winning images are
generally focused on very specific subject matters. If your image
depicts a product, it must look “real”, and by this I mean it must
be modeled like by a professional, and rendered beautifully, to
vindicate the capability of the Lightworks render engine.
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Kheang Chrun's winning image from the
Lightworks quarterly contest.
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Barry: My submission to the Lightworks gallery
is the first time I have ever submitted an image competitively so
I would still class myself as being very naive in this new
arena. That said, before making my submission, I did take the time
to study the website's previous submissions gallery to gain an insight
into the standard required and to gauge which subject matters tended
to be the more successful. As a result, I changed
my planned submission to another version which contained more subject
matter and was lit in a way that showed-off the capability of the
render engine to a far greater degree.
Tom: What advice would you give to others who want
to enter contests (including the Caligari Gallery and external contests)?
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Barry French's image from the
Lightworks quarterly contest.
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Flavio: My advice is to study hard before
you enter - make the sketches by hand, set out to find and make
something that nobody has made before, and follow your intuition.
It's important not to think about prizes or about winning.
Kheang: Model
well, and render beautifully! Also, do not get side-tracked by too
many components in an image, sometimes less is more. Just concentrate
on the most important item in your image, and remember that other details in the scene may in
fact reduce the visual impact in the final image.
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Barry: First, be candid about your work. Submit
it to the forum as a WIP and ask for advice on how it can be improved.
There is a wealth of extremely talented artists out there who are
more than willing to help out a fellow trueSpace user with some friendly
and constructive advice. Second, read the entry requirements and
criteria very carefully and make sure you fully understanding what
kind of image the host is looking for and don't be afraid to alter
your image accordingly.
Tom: What have you learned about your 3D art
from entering contests that you might not otherwise have realized?
| Flavio: As I said, we are always learning.
What I learned was that the world is
changing and we need to join ideas and concepts from different disciplines
to make something good to show to all the people. The art of 3D
is imagination and intuition. Today our world need arts, be that 3d, 2d, music, sport, etc.
Contests are an opportunity to show emotions.
Kheang: People love 3D, but most find
it hard to learn. Only professionals seem to have the time, motivation
and money to invest in 3D. Mere mortals like us should realize
we are very lucky to have access to an “almost” perfect FREE 3D
application such as trueSpace!
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A Spiderbot image from Barry.
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Barry: You really need to pay attention to the
detail. Entering an image into a competition normally requires it
to be rendered out at a far higher resolution than normal and when
viewed on a large display, there really is no hiding place for all
those tiny little errors you thought nobody would ever notice.
Tom: Any special projects you are
working on right now that you can tell us about?
Flavio: Of course! We always need to make
and create and have ideas, especially
today because there are many people making 3D too! However, I
can't tell you anything about the projects right now - you will
see very soon!
Kheang: Yes, but I cannot
reveal any detail other than it is another car! All I can say is
this latest project will once and for all dispel any remaining doubt
that anyone has that trueSpace can produce professional results.
Barry: Currently I am still working on my Future Fighter solo animation project, am involved with Dyson XP in a joint animation project to create a homage episode of the children's TV series ReBoot. Non-animation work includes the second installment in my Strange Discoveries series, an entry into this months
community Monthly Modeling Contest, and I am currently actively researching a new long-term modeling project that will be based upon a mythical/legendary hero/villain.

Flavio Adriani's entry
into a non-3D contest, where trueSpace was used
to make the imagery
Tom: Will you be entering the
Lightworks gallery again? Are you planning on
entering any other non-Caligari contests?
Flavio: Yes, it is very good to enter competitions, NOT to
win or because of the prizes, but because you learn a lot, and it is wonderful
get ranked among other people and to look for new ideas – we are
always learning.
Kheang: Oh yes! In fact I like to enter non-Caligari contests
because these are usually based on what you can create regardless
of the software you use; in this respect, you are judged more on
the merit of your work than on which software you can afford.
Also, these “open” contests pit you against the best from users
of other 3D applications, so the competition is tougher, but any
win is the more gratifying.
Barry: I certainly intend to submit to the Lightworks gallery again and am already working on a new submission which is based on a highly altered version of the bank vault I created for the
community-run Monthly Modeling Contest a while back. As for other contests, if I could find ones where I thought I could at least be competitive, then I would be very keen to enter on a regular basis.
Tom: Thank you to the three of
you for taking part! We all look forward to
seeing more of your work in the future, and we
hope you continue to win and gain the
recognition you deserve for your work.
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