| because some areas are
inaccessible due to safety concerns. To get around that
problem, Ed Spoerl has worked on an article that uses
text and a series of computer renders to explain the
mechanical workings of the sawmill, to present it in simple
and easy to grasp manner.
Of course, this also means that those of you who cannot
visit the mill itself in Derry can now take a virtual tour
around the workings and see for yourself what was "cutting
edge" technology back in the 1700s! |

Click for a larger image |
Interview:
You can find the full technical guide to
the workings of Taylor Sawmill published on the web, and the links
to that and to the official Taylor Sawmill site are given at the end
of this article. Meanwhile, I took the time to ask Ed about his
work.
Tom: What is your role at the mill?
Ed: My father works for the State of New Hampshire Parks
Division, so I was offered the opportunity to live here at the mill
site. For him, it's an extension of his duties for the state, and I
help him run the mill on a volunteer basis. We don't have distinct
and separate duties; whichever one of us happens to be closer to
what needs doing is the one that does it!

The real and the rendered - a photograph and a render of the saw
itself
Tom: What prompted you to put together the illustration of how it
all worked?
Ed: During operational days, the mill is open to the
general public. We usually make our cut through the log, then pause
to answer questions from visitors. We often get questions about how
the mill actually works. People can look out the window and see the
water wheel turning; well that's great. But then there's a whole
other two floors of machinery that they can't see.
We can't easily show large groups of people around in the mill's
underbelly, so, I put together these illustrations as a visual aid
to any discussion about the mill's mechanics.
Tom: How many visitors does the mill get every year?
Ed: Depends greatly on the weather! We're only open two
Saturdays per month during the summer, so you can't get a good
representative average. On a nice day, we might get upwards of 40
people stop. On a cool and rainy day, we might only get 2.
So I can only give a a very rough estimate, of at least 250 or
so. Despite some advertising, even local residents don't all seem to
know that it's here! The site is popular with fishermen and
canoe/kayak users though, and we'll often open the mill to show
people around if they seem interested, so that easily doubles the
number of Mill visitors if you count non-operating days.
|

The renderings let you get into places you couldn't safely
go! |
Tom: Why did you select 3D to illustrate
the mill workings, and why trueSpace to create that 3D?
Ed: I can make a fairly decent sketch with pencil and
paper, but nothing really finished looking. Going with
computer graphics gives me a very clean and professional end
result; plus, once all the work of modeling is completed, it's
easy to reposition the camera for any new angle that may be
needed, or to change some minor detail. Working with pen and
ink or pencil would mean making painstaking corrections, or
starting over completely.
Why do I use trueSpace? Because it was within my budget.
Granted, software packages costing thousands of dollars may |
do more, but few people can afford to spend
that much unless it's going to be their business. trueSpace does a
lot of the same stuff as any other package - there may be a few less
bells and whistles, but you do get a much more accessible price!
| Tom: Any plans to produce animations of
the workings of the mill? Ed: Sorry, no. If
anybody is sufficiently interested in doing so, I'll make what
I have now available to them.
Tom: How long have you been using 3D?
Ed: My first 3D endeavours were made using Nendo, in
July/August 2000. I started from bedrock, knowing nothing
about computer graphics. Eventually I got bored with just
doing bare models, |

It can be difficult to see what is what in the real world! |
and shopped around for some way to texture
and render my work. Enter trueSpace! Also, I eventually switched
from using Nendo to using Wings3d as my modeling software, so I now
use that in conjunction with trueSpace, and that makes up my 3D
toolkit.
Tom: What other things do you create in 3D?
Ed: Just still shots... a few battlemechs, a lot of
starships, small "sketches" to illustrate a point or explore a
concept. Here are some that came out reasonably well!
trueSpace lets
Ed create any style of graphics he chooses - like some of his
personal favorite subjects, spaceships and mechs!
More Information:
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