Grist to the Mill

 
Click for large image, from New Hampshire Division of Forests and Lands
 

The rebuilt Taylor Sawmill in Derry, New Hampshire, located on Ballard State Forest, is one of very few still-functional "up and down" sawmills. It remains capable of cutting logs into boards and timbers 60 years after being reconstructed in the 1940's, and uses the same concepts as sawmills dating back to the early 1700's, harnessing water to replace manual labor.

Even though the mill is open to the public during cutting demonstrations, it can be difficult to puzzle out exactly what's happening while looking at a collection of worn greasy parts. Especially when, as at Taylor mill, you can't see all the parts working together due to floors or walls, and

because some areas are inaccessible due to safety concerns.

To get around that problem, Ed Spoerl has worked on an article that uses text and a series of computer renders to explain the mechanical workings of the sawmill, to present it in simple and easy to grasp manner.

Of course, this also means that those of you who cannot visit the mill itself in Derry can now take a virtual tour around the workings and see for yourself what was "cutting edge" technology back in the 1700s!

Click for larger image
Click for a larger image


Interview:

You can find the full technical guide to the workings of Taylor Sawmill published on the web, and the links to that and to the official Taylor Sawmill site are given at the end of this article. Meanwhile, I took the time to ask Ed about his work.
 

Tom: What is your role at the mill?

Ed: My father works for the State of New Hampshire Parks Division, so I was offered the opportunity to live here at the mill site. For him, it's an extension of his duties for the state, and I help him run the mill on a volunteer basis. We don't have distinct and separate duties; whichever one of us happens to be closer to what needs doing is the one that does it!


The real and the rendered - a photograph and a render of the saw itself


Tom: What prompted you to put together the illustration of how it all worked?

Ed: During operational days, the mill is open to the general public. We usually make our cut through the log, then pause to answer questions from visitors. We often get questions about how the mill actually works. People can look out the window and see the water wheel turning; well that's great. But then there's a whole other two floors of machinery that they can't see.

We can't easily show large groups of people around in the mill's underbelly, so, I put together these illustrations as a visual aid to any discussion about the mill's mechanics.

 

Tom: How many visitors does the mill get every year?

Ed: Depends greatly on the weather! We're only open two Saturdays per month during the summer, so you can't get a good representative average. On a nice day, we might get upwards of 40 people stop. On a cool and rainy day, we might only get 2.

So I can only give a a very rough estimate, of at least 250 or so. Despite some advertising, even local residents don't all seem to know that it's here! The site is popular with fishermen and canoe/kayak users though, and we'll often open the mill to show people around if they seem interested, so that easily doubles the number of Mill visitors if you count non-operating days.
 

Click for larger image
The renderings let you get into places you couldn't safely go!

Tom: Why did you select 3D to illustrate the mill workings, and why trueSpace to create that 3D?

Ed: I can make a fairly decent sketch with pencil and paper, but nothing really finished looking. Going with computer graphics gives me a very clean and professional end result; plus, once all the work of modeling is completed, it's easy to reposition the camera for any new angle that may be needed, or to change some minor detail. Working with pen and ink or pencil would mean making painstaking corrections, or starting over completely.

Why do I use trueSpace? Because it was within my budget. Granted, software packages costing thousands of dollars may

do more, but few people can afford to spend that much unless it's going to be their business. trueSpace does a lot of the same stuff as any other package - there may be a few less bells and whistles, but you do get a much more accessible price!
 

Tom: Any plans to produce animations of the workings of the mill?

Ed: Sorry, no. If anybody is sufficiently interested in doing so, I'll make what I have now available to them.

 

Tom: How long have you been using 3D?

Ed: My first 3D endeavours were made using Nendo, in July/August 2000. I started from bedrock, knowing nothing about computer graphics. Eventually I got bored with just doing bare models,

Click for larger image
It can be difficult to see what is what in the real world!

and shopped around for some way to texture and render my work. Enter trueSpace! Also, I eventually switched from using Nendo to using Wings3d as my modeling software, so I now use that in conjunction with trueSpace, and that makes up my 3D toolkit.

 

Tom: What other things do you create in 3D?

Ed: Just still shots... a few battlemechs, a lot of starships, small "sketches" to illustrate a point or explore a concept. Here are some that came out reasonably well!

Click for larger image

Click for larger image

trueSpace lets Ed create any style of graphics he chooses - like some of his personal favorite subjects, spaceships and mechs!

 

More Information:

Taylor Sawmill Official Website http://www.nhdfl.org/info_plan_bureau/taylormill.htm
How Taylor Sawmill Works http://chapterhouse2.nhvt.net/users/momaw/taylormill/taylormill.htm
Article questions Ed Spoerl,  momaw@nhvt.net