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Photorealistic Real-time Interaction
 

 

 

 

 

 

 

Next generation of Subdivision Surfaces
 

Rendering
 

 

 

 

 

 

 

 

 

 

Animation and Behaviors
 

 

 

 

 

 

 

 

 

Collaboration
 

 

 

Online Delivery
 

 

 

 

User Opinions


















trueSpace7 introduces a new architecture that revolutionizes the very process of 3D authoring. For the first time, with role based authoring tools, online collaborative production becomes possible.

DX9 rendering engine

Real-time photorealism is no longer just a dream.

Best of all, even with DX9 pixel shaders, soft shadows, projector lights, glows, anti-aliasing and physics simulation running in a high polygon scene, you can still interact with scenes like the one shown here at silky smooth frame rates.

Thanks to these powerful new features, for the first time real-time rendering is good enough to provide a photorealistic pre-visualisation of your animations and in some cases for final rendering to video as well.

 

 

trueSpace7 next generation SDS tools allow for direct manipulation of smooth surfaces including instant selection of edge loops and an improved smoothing algorithm.

Soft Selection tools transform point editing and SDS modeling. As the effects of an edit spread out to neighboring points, the strength of effect reduces with distance. This makes it easy, intuitive and natural to edit your models

truespace7 introduces 3 offline rendering engines: next generation Lightworks with HDRI capabilities; VirtuaLight which supports caustics; and the optional (but seamlessly integrated) VRay rendering engine known for its excellent Global Illumination and fast production speed. Multi-pass rendering is now also a standard part of trueSpace7.

Lightworks HDRI scene

 

VRay render using Global Illumination

 

 

Existing animation tools are now integrated with the new photorealistic real-time view. You can also create new procedural and interactive animations and behaviors for games or training simulations simply by linking objects in new Link Editor.

You can also record your real-time interaction with the scene plus the results of the real-time physical simulation to end up with more traditional keyframe animation, thoughthe quality of the real-time pre-visualisation can easily be good enough for final production.

 

 

Online entertainment, corporate training and scientific visualization will be revolutionized by the advent of real-time 3D collaboration provided by trueSpace7.

This image is a real-time screen grab of one participant's view in a 3 person collaboration to create several models. For the first time, geographically distributed artists can enter an immersive shared space and share all trueSpace7 tools in an immersive, real-time 3D session. Each participant can use interfaces suitable to his role in the current project

 

 

In addition to images, video and 3D rapid prototyping output, trueSpace7 provides a free collaborative 3D player called truePlay that allows end users to interact with your content, training, support and sales staff, as well as with each other. truePlay, like trueSpace7, is fully collaborative and provides transparent acceleration of upcoming multi-core CPU’s for any 3D content.

 

 

"I don't just like - I love. I have to say....amazing. You've got about everything not just right, but perfect"

Nick Robalik, trueSpace7 user

 

"I am amazed at how fast you can render with the Player! Almost too fast, one thousand frames comes rather quick!"

David Bokon, trueSpace7.1 owner

 

"trueSpace7, while retaining elements of the former product none the less takes a huge step forward and presents tools that have never been available to trueSpace users."

Alan Lindberg - proTeam member

 

 

Night Church scene by Marcel Barthel; Bentley by Stefan Giurgiu; Ducati image: model by Paul Woodward, render by Tom Grimes; VRay GI image: scene byRichard Rosemann, render by Marcel Barthel; Airhockey by Norm Fortier

 

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