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Photorealistic Real-time
Interaction

Next generation of Subdivision
Surfaces


Rendering

Animation and Behaviors

Collaboration


Online Delivery

User Opinions

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trueSpace7
introduces a new architecture that revolutionizes the very process of 3D authoring.
For the first time, with role based authoring tools, online collaborative production
becomes possible.
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DX9
rendering engine
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Real-time
photorealism is no longer just a dream.
Best of all, even
with DX9 pixel shaders, soft shadows, projector lights,
glows, anti-aliasing and physics simulation running in
a high polygon scene, you can still interact with scenes
like the one shown here at silky smooth frame rates.
Thanks to these powerful
new features, for the first time real-time rendering is
good enough to provide a photorealistic pre-visualisation
of your animations and in some cases for final rendering
to video as well.
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| trueSpace7
next generation SDS tools allow for direct
manipulation of smooth surfaces including instant selection
of edge loops and an improved smoothing algorithm.
Soft Selection
tools transform point editing and SDS modeling. As the
effects of an edit spread out to neighboring points, the
strength of effect reduces with distance. This makes it
easy, intuitive and natural to edit your models
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| truespace7
introduces 3 offline rendering engines: next generation
Lightworks with HDRI capabilities;
VirtuaLight which supports caustics; and the
optional (but seamlessly integrated) VRay
rendering engine known for its excellent Global Illumination
and fast production speed. Multi-pass rendering is now
also a standard part of trueSpace7.
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Lightworks
HDRI scene
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VRay
render using Global Illumination
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Existing animation
tools are now integrated with the new photorealistic real-time
view. You can also create new procedural and interactive
animations and behaviors for games or training simulations
simply by linking objects in new Link Editor.

You can also record
your real-time interaction with the scene plus the results
of the real-time physical simulation to end up with more
traditional keyframe animation, thoughthe quality of the
real-time pre-visualisation can easily be good enough
for final production.
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| Online
entertainment, corporate training and scientific visualization
will be revolutionized by the advent of real-time 3D collaboration
provided by trueSpace7.
This image is a real-time screen
grab of one participant's view in a 3 person collaboration
to create several models. For the first time, geographically
distributed artists can enter an immersive shared space
and share all trueSpace7 tools in an
immersive, real-time 3D session. Each participant can
use interfaces suitable to his role in the current project |

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In addition
to images, video and 3D rapid prototyping output, trueSpace7
provides a free collaborative 3D player called truePlay
that allows end users to interact with your content, training,
support and sales staff, as well as with each other. truePlay,
like trueSpace7, is fully collaborative
and provides transparent acceleration of upcoming multi-core
CPU’s for any 3D content. |
"I don't
just like - I love. I have to say....amazing. You've got about everything not just right,
but perfect"
Nick Robalik, trueSpace7 user
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"I
am amazed at how fast you can render with the Player!
Almost too fast, one thousand frames
comes rather quick!"
David Bokon, trueSpace7.1 owner
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"trueSpace7,
while retaining elements of the former product none the
less takes a huge step forward and presents
tools that have never been available to trueSpace users."
Alan Lindberg - proTeam member
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| Night
Church scene by Marcel Barthel; Bentley by Stefan Giurgiu;
Ducati image: model by Paul Woodward, render by Tom Grimes;
VRay GI image: scene byRichard Rosemann, render by Marcel
Barthel; Airhockey by Norm Fortier
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Copyright © 2005, Caligari Corporation
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