Caligari | Company | Founder


Roman Ormandy

Born in 1955 in Czechoslovakia, Roman Ormandy obtained an advanced degree in Computer science from Komensky University in Bratislava in 1980. He then undertook post-graduate studies in artificial intelligence, psychology and linguistics at Charles University in Prague. In 1981, he received a research fellowship in the University's Laboratory for Computational Linguistics.

Later that same year, Ormandy defected to Italy while on "holiday" in Yugoslavia. He spent several months in an Italian refugee camp while his wife, Bibiana, was still in Czechoslovakia. A year later Ormandy was joined in America by Bibiana and their 18-month old son, whom he had never seen, after their dramatic flight across the Yugoslavian border.

Ormandy's first job in the United States was in a suitcase factory making cases for Apple IIC computers. He then worked in the computer lab of Lexington School for the deaf while attending the graduate program in Computer Science at City University in New York. In 1983, he landed a job programming IBM graphics software for educational applications for Classroom Consortia Media. While here, he authored two educational applications and BrainChild, a software game design for the IBM PC Jr. In 1985, Ormandy became a computer graphics consultant for Edwin Schlossberg Inc., designing interactive laser disc applications and other components of the information system for Manhattans' World Financial Center.

 

Ormandy began working on the prototype for a 3D video animation package for the Amiga computer in 1985. The prototype generated intense interest following a preview of Siggraph '86 Conference. In the fall of 1986, Ormandy incorporated Octree Software, initially working part-time to get his new company off the ground. In 1988 he switched to full-time with the introduction of Caligari, aimed at the industrial video, design and corporate presentation markets. Ormandy grew very interested in creating a more realistic user interface to optimize human physiology and inspired by the belief that creativity would be radically increased if the designer was given direct contact with 3D objects in the workspace.

Two years later, Caligari Broadcast was introduced, offering professional quality 3D animation at a fraction of the cost of comparable systems. Because of its real-time, direct manipulation of objects in real-life perspective, Caligari allowed the computer user to transcend the 2D environment and explore new creative territory of its own.

In April, 1994, Caligari further revolutionized the 3D market by introducing trueSpace 1.0 for Windows, a powerful, usable 3D modeling, rendering and animation package that combined real-time direct manipulation of objects and professional-quality output with an easy-to-learn, icon-based interface. trueSpace's affordable price, seamlessly integrated organic modeling, photorealistic ray-tracing, broadcast-quality animation and unprecedented ease-of-creation modeling tools created a phenomenon of response in the adolescent 3D market. Its highly usable VR-style immersive interface encouraged experimentation, stimulated creativity and gave users the ability to create stunning renderings and animation easily.

Today the award-winning trueSpace legacy continues unbroken, with the latest version, trueSpace7.6 now available for free, the ultimate step in making professional power available to users. Caligari also distributes truePlace, an on-line meeting place for social networking, distance learning, and collaboration.

Roman Ormandy and Caligari's introduction of trueSpace helped redefine how people can create and communicate in media. He believes one of the most far-reaching possibilities is the creation of a new form of knowledge repository based not on symbols, but living, breathing 3D objects encapsulating knowledge into code and shared in collaborative on-line environments.