NEW! VEHICLE CONTEST RESULTS PUBLISHED - CLICK FOR RESULTS!

 

BEST CHARACTER MODEL:

BEST VEHICLE MODEL:

BEST INTERACTIVE DEMO:


1938 Chevy Race car by Tom Hutchinson - click to read more

Sector 13 title screen - click for larger image!

"Generic Bad Guy"
by Mike Lange

"1938 chevy coupe race car"
by Tom Hutchison

"Sector 13"
by Reactor Interactive

We would like to thank everyone for taking part in the gameSpace Summer Shootout! Here you will find the winners of the contest, and thanks to generous sponsorship from ATI, NINE lucky people will be receiving next generation graphics cards to go along with their software and other winnings from us here at Caligari!
 

 

 
Since most people concentrated on entering the other two categories, it was not possible to select winners for the Vehicle Modeling and Animation categories first time around, so we extended the end date - and now the results are in!

Entrants had to create one low-poly animated vehicle (in COB format) of any genre/type using gameSpace (any version including gameSpace Light). The vehicle had to be UV mapped and textured (multiple skins are optional). The model could include one or more add-on weapons/accessories if desired. Only gameSpace or gameSpace Light owners could enter. Entries were judged on polycount, modeling quality, texturing quality, animation quality, creativeness, and coolness (basically a ‘wildcard’ for the judges).

Below you will find the winners, in reverse order to keep the tension high!

  Commendable
"Tank" by Mirosław Dąbrowski
 

This tank had some interesting animation sequences, and an intriguing design, which earned it a Commendable rating!

Mirosław says: "This "light" which can be seen at front side of the vehicle is the scanner, which scans the area/buildings for robots and others mechanical machines. The barrels at the back are ammunition for the main weapon. The texture one the loaded barrel (in the turret) changes to red on empty and you need to reload. Empty barrels can be refilled and are stored in the back of the tank when emtpy."

  Contact: Mikd@poczta.fm
 
Commendable

"Bike" by Kev Man
 

An interesting crash animation was good enough to get this a Commendable!

The spokes are made from a texture map to keep the poly count low, and can be animated with an animated texture.
 

Contact: ohkevman@aol.com  
 
Honorable Mention

"Longship" by Kev Man
Wins any Caligari downloadable video course
 
Longship by Kev Man - click for larger image!

A surprising companion to the bicycle model was this longship, two forms of transport you wouldn't normally associate with each other!

Kev was able to display more of his texture work on this model than on the bike, and that plus the simple-but-effective bobbing animation got this into the Honorable Mention category.

 

Contact: ohkevman@aol.com  
 
Honorable Mention

"Scorpion Spaceship" by Charles Audler
Wins any Caligari downloadable video course
 
Scorpion Spaceship by Charles Audler - click for larger image!

The judges liked this because it actually used a skeleton to control the movement of various parts of the ship. Charles says "This is inspired by a game I loved in my childhood Space Quest. A picture of the ship can be found here

I started with modeling the head and didn’t use any reference images. As I progressed to the body, I envisioned a scorpion-like tail that could be used as a weapon, both to fire and swing at other spacecraft. The end result is a unique and interesting design which juxtaposes traditional ideas of what a spacecraft should look like."

  Contact: charlesaudler@cox.net
 
Honorable Mention

"Dragon Ship" by Jared 'Wraithdrit' Twing
Wins any Caligari downloadable video course
 
Dragon Ship by Jared Twing - click for larger image!

Another creative design was this flying dragon ship. The ship's head actually turns from side to side, and the mouth opens to fire a fireball, and the imagination and creativity in the design earned this an Honorable Mention.

Jared says: "The idea for this magical ship came from a role-playing game I was running for some friends. The ship is created by wizards, and is made to mimic a dragon. Its hide like outer shell is resistant to fire, and it mounts 9 deadly cannons, and the various parts are controlled with magic, not ropes, so the crew is made up of expert gunners, navigators, and marines for boarding actions. Its captained by a powerful wizard who controls the vessel from the head of the dragon."

  Contact: jtwing@knology.net
 

Second Runner Up

"Mini" by James Brand
Wins an ATI Radeon 9800 Pro 256MB AGP, and any five Caligari video courses (total value of nearly $700)
 
Mini by James Brand - click for larger image!

A great British institution brought to life in gameSpace! This neat little Mini even features the Union Jack on the roof, and the good texture and effective polygon count made this a winner with the judges.

James said : "The model was created from a 8x8 gridded plane, point edited to a profile drawing I used for reference, and then swept and mirrored, allusing GameSpace 1.5.

Textures were then created from photographs and edited in Adobe Photoshop, with the UV mapping made using Ultimate Unwrap3d."
 

Contact: ater52@dsl.pipex.com  
 

First Runner Up

"Dragonfly" by Marcin Kacprzak
Wins an ATI Radeon X800 Pro 256MB AGP, trueSpace6.6 and gamePak (total value of nearly $1,200)
 
Dragonfly by Marcin Kacprzak - click for larger image!

This small aeroplane was an innovative design, with clean and simple modeling, texturing and animation.

Marcin is 25 years old, lives in Poland, and started with trueSpace3SE several years ago. Marcin has this to say about the little aeroplane:

"It is part of 'big' project for myself and my friend Artur Pacek, a very good programmer, who the world will hear about one day :-) It is  an interactive demo that will be something like simulator, but set in a bug's world. There will be no gun because I hate violence. Our game will be peaceful. :) "


Marcin also provided us with quite a collection of resource materials. Below you can see two of his renders from the intro animation to the game (click on them for larger images), plus view a short animation in AVI format, and download an interactive viewer that will let you rotate the model around and view it from various angles.




 
Click to view short animation
(491 Kb, AVI format, Cinepak Codec)

Click to download viewer
(309Kb, Zipped - extract and run the .exe)

Contact: fiszbinowiec@interia.pl

 

WINNER!
"1938 chevy coupe race car" by Tom Hutchison
Wins an ATI Radeon X800 XT Platinum Edtion, trueSpace6.6 and one year free subscription to proTeam (total value of nearly $2,000)
 
1938 Chevy Race car by Tom Hutchinson - click for larger image!

The texture and modeling on this finally decided the judges in their selection. Congratulations to Tom on his win - here is what he says about the model:

"This is a 1938 Chevy Coupe dirt track race car. When I first started
building this, I was using trueSpace, but I couldn't lower the polycount enough. Once I got gameSpace and recreated it, I got the polycount right, thanks to having more experience!

I created it using a flat plane in gameSpace, which I then divided into an 8x8 grid, onto which I mapped a drawing of the car. Then I worked on the shape of the car, deleting points that were not part of the car shape.


Then I swept that shape and put in the details like the windows, hood scoop etc. I used mirroring so I was only creating half a car, and after using the Mirror tool to get a whole car, I created the tires and the bumpers and nerfs bars.

The texture was created using a photograph I had taken myself of the real race car. I used Photoshop and the UV Cow plug-in to created and map teh texture onto the object.

I am making a vintage racing game which will feature this car - it is one of four type of cars that plan on including in the game!"

Contact: tomsbirds@mchsi.com

Click to view short animation
(250Kb, AVI format, DivX codec)

 

 

 


The instructions were to create one low-poly animated character (in COB format) of any genre/type using gameSpace (any version including gameSpace Light). The character should be UV mapped and textured (multiple skins are optional). The model may include one or more weapons or accessories if desired.

Entries were judged on polycount, modeling quality, texturing quality, animation quality, creativeness, and coolness (basically a ‘wildcard’ for the judges). As well as the images here on the web page, you will be able to view the Winner and two Runners-Up in a special interactive player - download it from the link below!

Now the results in reverse order!

  Honorable Mention
"Mr Bones' Collection" by Mr Bones
Wins any Caligari downloadable video course
A headless zombie could mean trouble! Click for larger image.

This is a single frame of a headless zombie character. Using motion captured files, Mr Bones was able to provide 11 different animations that could be applied to this zombie with a simple cut and paste in gameSpace.

Contact: mrbones@truebones.com

 
Honorable Mention
"Gina's Female Character" by Gina
Wins any Caligari downloadable video course
Click for larger image!

 

This female character has an almost "Sims-like" appearance to her, and came complete with a convincing walk cycle, and is is one of the characters in an experimental role playing game.

 

Contact: http://www.geocities.com/mailbox4gina/

 

 
Second Runner Up

"Silver Surfer" by Alessio Ausilio

Wins an ATI Radeon 9800 Pro 256MB AGP graphics card, and any five Caligari video courses (total value, nearly $700).
 

The Silver Surfer takes to the air!

The Silver Surfer is a Super Hero who has been sadly underused in games and movies, but here he is as a 3D model format to correct at least a little of that! The model has simple texturing, and a very low 645 polyons, but with some pretty extensive animation featuring the character being knocked backward off his surfboard, and doing barrel rolls and loop-the-loops. It was the creativity of the animation sequences that placed this one out in front.

Contact: mgreco@tetinet.com

 
First Runner Up

"Heroes of Valhalla: Loki's Arena" by Kev Man

Wins an ATI Radeon X800 Pro 256MB AGP graphics card, trueSpace6.6 and gamePak (total value of nearly $1,200)
 
A collection of characters from Heroes of Valhalla - click for larger image!

This submission contained a set of static weapons, a set of static objects, and then the characters themselves.

It was nice to see a set of usable in-game animations, and it was also good to see how the same animations had been taken and applied to each of the different models - after all, you don't want to re-invent the wheel for each character! What we liked about these was that there was a set of useful game animations which were applied to all the characters in the set.

Generic Bad Guy is looking for you - better take cover!

WINNER!
"Generic Bad Guy" by Mike Lange

Wins an ATI Radeon X800 XT Platinum Edtion, trueSpace6.6, and one year free subscription to proTeam (total value of nearly $2,000)

This model has superb modeling, with no wasted polygons, while the excellent texture provides the illusion of even-greater detail. The model is great to look at even when it is standing still, but it really comes into it's own when you see it in action - the animation sequences show great attention to detail and a great deal of character, really bringing this model to life. With such a great job on modeling, texturing and animation, this one was a clear winner!
 

Here is the background information that Mike gave us about this model:
 

Background:
This character was modeled for a demo project I’m currently working on.  It is intended to be the most basic “Grunt” type character.  The player will be seeing a lot of these guys, so it was important that they generic – I didn’t want the player to face 50 grunts all with the same face, hence the gas mask/helmet.  Visually, we wanted something that had a bright and campy look, while still looking sinister enough to be a worthy opponent.  The design of the body armor was inspired from a newspaper clipping with a photo of the U.S. Army’s next generation of lightweight body armor, while the final skin was heavily inspired by the look of the GI Joe action figures I had as a child.  Personally I really like the way that the two influences came together.

The rifle model is a separate model, model after an H&K G36.  For ease of viewing, it has been attached to the hand bone in the scene.  In the final game engine, we will be using an “attach to vertex” script to attach a variety of weapons to these troopers.  Unfortunately, I ran out of time, and didn’t get the rifle UV mapped and textured, so it is a bit of an unfinished prop.

The model itself has 1529 polys, fully triangulated.

Animation Set:
The animation set is ever expanding as our programmer adds new functionality to the AI routines.  At the moment, this is the characters repertoire:

Animation Name

Start Frame

End Frame

Default Idle

0

0

Raise Weapon   

1

3

Firing

4

4

Aim Down

5

7

Aim Up

8

11

Aim Left

12

15

Aim Right

17

20

Fight Walk

22

29

Receive Comms/Move out

34

45

Run

46

52

Head Shot

54

60

Death

66

66

 

Notes:  The “Receive Comms/Move Out” is a somewhat special case – We are implementing a squad-based UI where enemies will react as a group – this animation plays when the AI decided to move against the play – the leader will receive a communication and instruct the squad to move out.

The “Head Shot” animation is used when the character gets sniped, while second “Death” animation is the more generic death animation.You’ll also notice that there are some gaps in the animation set listed above – this is because I left in extra frames to make the animation a little smoother and nicer to view while I’m working.  Extra frame will be purged on export, as the game engine handles the “tweening” automatically.

-Mike
"Good models are never done – you just run out of time."

Contact: dangerfish@hotmail.com

DOWNLOAD THE PLAYER TO VIEW THE WINNER AND TWO RUNNERS UP IN ACTION!

 

 

 

The instructions were to create an interactive 3D demo of any type/genre using any models, textures, music, audio, and other content. The demo may be built using any game engine, commercial or custom – source code/file sharing is encouraged but not required. Entries were judged on demo quality, overall experience, creativeness, and once again the judges' wildcard, coolness!

So once again, another drum roll for the next set of winners!

  Honorable Mention
"Creative Crafting I (Release Candidate 3)" by Eli Mapstead

Wins any Caligari downloadable video course
 
The progress of a shield as it gets made - click to download the demo!

Creative Crafting I is a prototype of a crafting mini game for Massively Multiplayer Online Role-Playing Games. Most MMORPGs feature the ability to make items, but this is usually done by stats alone. The idea here is to give visual feedback while a user is crafting, and involve them in a "mini-game" that affects the end result.

Contact: eli@peacekeeper.com

Download the "Creative Crafting" demo

 
Honorable Mention

"Mega-Mash" by Vickie Eagle

Wins any Caligari downloadable video course
 
The mutant chicken wins!

A monster truck game with a difference thanks to the inclusion of a unique element in the game - a monster chicken! The models are nice, as is the handling of the truck.

Be sure to have a listen to the sound effects from the chicken!
 

Contact: not provided

Download the "Mega-Mash" demo

 
Second Runner Up
"7-16 Team" by Shaun Sheppard

Wins an ATI Radeon 9800 Pro 256MB AGP graphics card, gameSpace1.5, and any two Caligari video courses (total value of more than $750).
 

7-16 Team title screen - click for large image!

The game demo for The 7-16 Team was originally designed to be a teaching tool. Commands have to be given to drones to help them navigate through their world. The most important command is 'program' which allows the drone to automatically react to events  and this is a fun way to learn the concepts of event-driven game programming.

The judges liked the completeness of the game, which has everything from menus and options in an interesting interface, through to the game play itself.

Contact: shasheppard@hotmail.com

Download the "7-16 Team" demo

 

First Runner Up

"
Commander Josh
" by Benjamin Aeilkema
Wins an ATI Radeon X800 Pro 256MB AGP, gameSpace1.5, any three video courses (total value of more than $900)
 
Commander Josh meets an unfortunate end! Click for large image!

There are actually two demo levels from the Commander Josh game, and the judges have decided to treat them as one entry. Although only single levels (so there are no menus for controlling the game etc), they are quite detailed and complex and show the design that the larger game would have. Commander Josh was in fact a completed game from several years ago, originally done in 2D, and this is a reworking with the new 3D technology!

 

Contact: bpaa@supermail.nl Download Commander Josh Level1 Demo
Download Commander Josh Level2 Demo
 


WINNER!

"
Sector 13" by Reactor Interactive
Wins an ATI Radeon X800 XT Platinum Edtion, gameSpace1.5, DarkMATTER, any five video courses (total value of more than $1,200)
 

There was no doubt in the judges mind about the winner of the Interactive Demo category. Everything about this demo shows polish and attention to detail, and you could spend a lot of time and have a lot of fun simply choosing your ship! No one element has been overlooked or sacrificed in favor of another - the interface is great, the menus are great, the music is great, the graphics are great, and the gameplay is great too!

This demo looks like something from a professional games  house (which you can see even in the static screen shots here), and not something you might think of as coming from an independent game developer, and shows just what can be done with a dedicated team of individuals and the right tools.

Be sure to download and play the demo, because no screenshot can show how great this looks to play!

The ship selection screen - click for larger image!

 

Sector 13 title screen - click for larger image!

In-game screenshot - click for larger image!

Select the level you want to play - click for larger image!

Congratulations to Reactor Interactive on their well-deserved win!

Contact: dclark@reactorinteractive.net

Read the Sector 13 Case Study


Download the "Sector 13" demo (147 Mb)
Demo includes multiplayer!

 


 

Get in the game for yourself!

If you want to produce games, characters, props and other 3D content just like the examples you have seen here, then you can start with our free version of gameSpace Light! You could even use it to enter the Vehicles category now that the deadline has been extended, and win yourself a full copy of gameSpace1.5 as well as a next generation ATI graphics card!

Click below now!

Download now! (33Mb)
Click above to download gameSpace Light (33Mb)