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NEW! VEHICLE
CONTEST RESULTS PUBLISHED - CLICK FOR RESULTS!
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BEST CHARACTER MODEL: |
BEST VEHICLE MODEL: |
BEST INTERACTIVE DEMO: |
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"Generic
Bad Guy"
by Mike Lange |
"1938
chevy coupe race car"
by Tom Hutchison |
"Sector 13"
by Reactor Interactive |
We would like to thank everyone for taking
part in the gameSpace Summer Shootout! Here you will find
the winners of the contest, and thanks to generous
sponsorship from
ATI, NINE lucky
people will be receiving next generation graphics cards to
go along with their software and other winnings from us
here at Caligari!
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Since most people concentrated on entering the
other two categories, it was not possible to
select winners for the Vehicle Modeling and
Animation categories first time around, so we
extended the end date - and now the results are
in! Entrants had to create one
low-poly animated vehicle (in COB format) of any
genre/type using gameSpace
(any version including
gameSpace Light). The vehicle had to be UV
mapped and textured (multiple skins are
optional). The model could include one or more
add-on weapons/accessories if desired.
Only gameSpace or gameSpace Light
owners could enter. Entries were judged on
polycount, modeling quality, texturing quality,
animation quality, creativeness, and coolness
(basically a ‘wildcard’ for the judges).
Below you will find the winners, in reverse
order to keep the tension high!
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Commendable
"Tank" by Mirosław Dąbrowski
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This tank had some
interesting animation sequences, and an
intriguing design, which earned it a
Commendable rating!
Mirosław says:
"This "light" which can
be seen at front side of the vehicle is
the scanner, which scans the
area/buildings for robots and others
mechanical machines. The barrels at the
back are ammunition for the main weapon.
The texture one the loaded barrel (in the
turret) changes to red on empty and you
need to reload. Empty barrels can be
refilled and are stored in the back of the
tank when emtpy."
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Commendable
"Bike" by Kev Man
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An interesting crash
animation was good enough to get this a
Commendable!
The spokes are made from a
texture map to keep the poly count low,
and can be animated with an animated
texture.
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Honorable Mention
"Longship" by Kev Man
Wins any
Caligari downloadable video course
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A surprising companion to
the bicycle model was this longship, two
forms of transport you wouldn't normally
associate with each other!
Kev was able to display
more of his texture work on this model
than on the bike, and that plus the
simple-but-effective bobbing animation got
this into the Honorable Mention category.
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Honorable Mention
"Scorpion Spaceship" by Charles
Audler
Wins any
Caligari downloadable video course
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The judges liked this
because it actually used a skeleton to
control the movement of various parts of
the ship. Charles says "This is
inspired by a game I loved in my childhood
Space Quest. A picture of the ship can be
found
here
I
started with modeling the head and didn’t
use any reference images. As I progressed
to the body, I envisioned a scorpion-like
tail that could be used as a weapon, both
to fire and swing at other spacecraft. The
end result is a unique and interesting
design which juxtaposes traditional ideas
of what a spacecraft should look like."
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Honorable Mention
"Dragon Ship" by Jared 'Wraithdrit'
Twing
Wins any
Caligari downloadable video course
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Another creative design
was this flying dragon ship. The ship's
head actually turns from side to side, and
the mouth opens to fire a fireball, and
the imagination and creativity in the
design earned this an Honorable Mention.
Jared says: "The idea for this magical
ship came from a role-playing game I was
running for some friends. The ship is
created by wizards, and is made to mimic a
dragon. Its hide like outer shell is
resistant to fire, and it mounts 9 deadly
cannons, and the various parts are
controlled with magic, not ropes, so the
crew is made up of expert gunners,
navigators, and marines for boarding
actions. Its captained by a powerful
wizard who controls the vessel from the
head of the dragon."
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Second Runner Up
"Mini" by James Brand
Wins an ATI
Radeon 9800 Pro 256MB AGP, and any five
Caligari video courses (total value of
nearly $700)
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A great British
institution brought to life in gameSpace!
This neat little Mini even features the
Union Jack on the roof, and the good
texture and effective polygon count made
this a winner with the judges.
James said : "The model
was created from a 8x8 gridded plane,
point edited to a profile drawing I used
for reference, and then swept and
mirrored, allusing GameSpace 1.5.
Textures were then created
from photographs and edited in Adobe
Photoshop, with the UV mapping made using
Ultimate Unwrap3d."
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First Runner Up
"Dragonfly" by Marcin Kacprzak
Wins an ATI
Radeon X800 Pro 256MB AGP, trueSpace6.6
and gamePak (total value of nearly $1,200)
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This small aeroplane was
an innovative design, with clean and
simple modeling, texturing and animation.
Marcin is 25 years old,
lives in Poland, and started with
trueSpace3SE several years ago. Marcin has
this to say about the little aeroplane:
"It is part of 'big' project for myself
and my friend Artur Pacek, a very good
programmer, who the world will hear about
one day :-) It is an interactive
demo that will be something like
simulator, but set in a bug's world. There
will be no gun because I hate violence.
Our game will be peaceful. :) " |
Marcin also provided us with quite a
collection of resource materials. Below
you can see two of his renders from the
intro animation to the game (click on
them for larger images), plus view a
short animation in AVI format, and
download an interactive viewer that will
let you rotate the model around and view
it from various angles. |
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WINNER!
"1938 chevy coupe race car" by Tom
Hutchison
Wins an ATI
Radeon X800 XT Platinum Edtion,
trueSpace6.6 and one year free
subscription to proTeam (total value of
nearly $2,000)
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The texture and modeling
on this finally decided the judges in
their selection. Congratulations to Tom on
his win - here is what he says about the
model:
"This is a 1938 Chevy
Coupe dirt track race car. When I first
started
building this, I was using trueSpace, but
I couldn't lower the polycount enough.
Once I got gameSpace and recreated it, I
got the polycount right, thanks to having
more experience!
I created it using a flat
plane in gameSpace, which I then divided
into an 8x8 grid, onto which I mapped a
drawing of the car. Then I worked on the
shape of the car, deleting points that
were not part of the car shape. |
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Then I swept that shape and put in
the details like the windows, hood scoop
etc. I used mirroring so I was only
creating half a car, and after using the
Mirror tool to get a whole car, I
created the tires and the bumpers and
nerfs bars.
The texture was
created using a photograph I had taken
myself of the real race car. I used
Photoshop and the UV Cow plug-in to
created and map teh texture onto the
object.
I am making a vintage
racing game which will feature this car
- it is one of four type of cars that
plan on including in the game!"
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The instructions were to create one low-poly animated
character (in COB format) of any genre/type using
gameSpace (any version
including gameSpace Light). The
character should be UV mapped and textured (multiple
skins are optional). The model may include one or more
weapons or accessories if desired.
Entries were judged on polycount, modeling quality,
texturing quality, animation quality, creativeness,
and coolness (basically a ‘wildcard’ for the judges).
As well as the images here on the web page, you will
be able to view the Winner and two Runners-Up in a
special interactive player - download it from the link
below!
Now the results in reverse order!
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Honorable Mention
"Mr Bones' Collection" by Mr Bones
Wins any Caligari
downloadable video course |
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This is a single frame of a
headless zombie character. Using motion captured
files, Mr Bones was able to provide 11 different
animations that could be applied to this zombie
with a simple cut and paste in gameSpace.
Contact:
mrbones@truebones.com |
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Honorable Mention
"Gina's
Female Character" by Gina
Wins any Caligari downloadable video
course |
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This female character has an
almost "Sims-like" appearance to her, and came
complete with a convincing walk cycle, and is is
one of the characters in an experimental role
playing game.
Contact:
http://www.geocities.com/mailbox4gina/
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Second Runner Up
"Silver Surfer" by Alessio Ausilio
Wins
an ATI Radeon 9800 Pro 256MB
AGP graphics card, and any five Caligari video
courses (total value, nearly $700).
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The Silver Surfer is a Super
Hero who has been sadly underused in games and
movies, but here he is as a 3D model format to
correct at least a little of that! The model has
simple texturing, and a very low 645 polyons,
but with some pretty extensive animation
featuring the character being knocked backward
off his surfboard, and doing barrel rolls and
loop-the-loops. It was the creativity of the
animation sequences that placed this one out in
front.
Contact:
mgreco@tetinet.com |
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First Runner Up
"Heroes of Valhalla: Loki's Arena" by Kev
Man
Wins an
ATI Radeon X800 Pro 256MB AGP
graphics card, trueSpace6.6 and gamePak (total
value of nearly $1,200)
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This submission
contained a set of static weapons, a set of
static objects, and then the characters
themselves.
It
was nice to see a set of usable in-game
animations, and it was also good to see how the
same animations had been taken and applied to
each of the different models - after all, you
don't want to re-invent the wheel for each
character! What we liked about these was that
there was a set of useful game animations which
were applied to all the characters in the set. |
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WINNER!
"Generic Bad Guy" by Mike Lange
Wins an
ATI Radeon X800 XT Platinum
Edtion, trueSpace6.6, and one year free
subscription to proTeam (total value of nearly
$2,000)
This model has superb
modeling, with no wasted polygons, while the
excellent texture provides the illusion of
even-greater detail. The model is great to look
at even when it is standing still, but it really
comes into it's own when you see it in action -
the animation sequences show great attention to
detail and a great deal of character, really
bringing this model to life. With such a great
job on modeling, texturing and animation, this
one was a clear winner!
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Here is the
background information that Mike gave us about
this model:
Background:
This character was modeled for a demo project
I’m currently working on. It is intended
to be the most basic “Grunt” type character.
The player will be seeing a lot of these guys,
so it was important that they generic – I didn’t
want the player to face 50 grunts all with the
same face, hence the gas mask/helmet.
Visually, we wanted something that had a bright
and campy look, while still looking sinister
enough to be a worthy opponent. The design
of the body armor was inspired from a newspaper
clipping with a photo of the U.S. Army’s next
generation of lightweight body armor, while the
final skin was heavily inspired by the look of
the GI Joe action figures I had as a child.
Personally I really like the way that the two
influences came together.
The rifle model is a separate model, model
after an H&K G36. For ease of viewing, it
has been attached to the hand bone in the scene.
In the final game engine, we will be using an
“attach to vertex” script to attach a variety of
weapons to these troopers. Unfortunately,
I ran out of time, and didn’t get the rifle UV
mapped and textured, so it is a bit of an
unfinished prop.
The model itself has 1529
polys, fully triangulated.
Animation Set:
The animation set is ever expanding as our
programmer adds new functionality to the AI
routines. At the moment, this is the
characters repertoire: |
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Animation Name |
Start Frame |
End Frame |
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Default Idle |
0 |
0 |
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Raise Weapon
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1 |
3 |
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Firing |
4 |
4 |
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Aim Down |
5 |
7 |
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Aim Up |
8 |
11 |
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Aim Left |
12 |
15 |
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Aim Right |
17 |
20 |
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Fight Walk |
22 |
29 |
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Receive Comms/Move
out |
34 |
45 |
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Run |
46 |
52 |
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Head Shot |
54 |
60 |
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Death |
66 |
66 |
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Notes: The “Receive
Comms/Move Out” is a somewhat special case – We
are implementing a squad-based UI where enemies
will react as a group – this animation plays
when the AI decided to move against the play –
the leader will receive a communication and
instruct the squad to move out.
The “Head Shot” animation is used when the
character gets sniped, while second “Death”
animation is the more generic death
animation.You’ll also notice that there are some
gaps in the animation set listed above – this is
because I left in extra frames to make the
animation a little smoother and nicer to view
while I’m working. Extra frame will be
purged on export, as the game engine handles the
“tweening” automatically.
-Mike
"Good models are never done – you just run
out of time."
Contact:
dangerfish@hotmail.com
DOWNLOAD THE
PLAYER TO VIEW THE WINNER AND TWO RUNNERS UP IN
ACTION!
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| The instructions were
to create an interactive 3D demo of any type/genre using
any models, textures, music, audio, and other content.
The demo may be built using any game engine, commercial
or custom – source code/file sharing is encouraged but
not required. Entries were judged on demo quality,
overall experience, creativeness, and once again the
judges' wildcard, coolness!
So once again, another drum roll for the next set of
winners!
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Honorable
Mention
"Creative Crafting I (Release Candidate 3)"
by Eli Mapstead
Wins any Caligari
downloadable video course
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Creative Crafting I is a
prototype of a crafting mini game for Massively
Multiplayer Online Role-Playing Games. Most MMORPGs
feature the ability to make items, but this is
usually done by stats alone. The idea here is to
give visual feedback while a user is crafting, and
involve them in a "mini-game" that affects the end
result.
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Honorable Mention
"Mega-Mash" by Vickie Eagle
Wins any Caligari
downloadable video course
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A monster truck game with a
difference thanks to the inclusion of a unique
element in the game - a monster chicken! The models
are nice, as is the handling of the truck.
Be sure to have a listen to the
sound effects from the chicken!
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Second Runner Up
"7-16 Team" by Shaun Sheppard
Wins
an ATI Radeon 9800 Pro 256MB AGP
graphics card, gameSpace1.5, and any two Caligari
video courses (total value of more than $750).
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The game demo for The 7-16 Team was
originally designed to be a teaching tool. Commands
have to be given to drones to help them navigate
through their world. The most important command is
'program' which allows the drone to automatically
react to events and this is a fun way to learn
the concepts of event-driven game programming.
The judges liked the completeness of
the game, which has everything from menus and
options in an interesting interface, through to the
game play itself.
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First Runner Up
"Commander
Josh"
by Benjamin Aeilkema
Wins an ATI Radeon
X800 Pro 256MB AGP, gameSpace1.5, any three video
courses (total value of more than $900)
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There are actually two demo levels
from the Commander Josh game, and the judges have
decided to treat them as one entry. Although only
single levels (so there are no menus for controlling
the game etc), they are quite detailed and complex
and show the design that the larger game would have.
Commander Josh was in fact a completed game from
several years ago, originally done in 2D, and this
is a reworking with the new 3D technology!
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WINNER!
"Sector
13"
by Reactor Interactive
Wins an ATI Radeon
X800 XT Platinum Edtion, gameSpace1.5, DarkMATTER,
any five video courses (total value of more than
$1,200)
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There was no doubt in the judges
mind about the winner of the Interactive Demo
category. Everything about this demo shows polish
and attention to detail, and you could spend a lot
of time and have a lot of fun simply choosing your
ship! No one element has been overlooked or
sacrificed in favor of another - the interface is
great, the menus are great, the music is great, the
graphics are great, and the gameplay is great too!
This demo looks like something from
a professional games house (which you can see
even in the static screen shots here), and not
something you might think of as coming from an
independent game developer, and shows just what can
be done with a dedicated team of individuals and the
right tools.
Be sure to download and play the
demo, because no screenshot can show how great this
looks to play! |
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Congratulations to Reactor Interactive on their
well-deserved win!
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Get in the game for yourself!
If you want to produce games,
characters, props and other 3D content just like the
examples you have seen here, then you can start with
our free version of gameSpace Light! You could even
use it to enter the Vehicles category now that the
deadline has been extended, and win yourself a full
copy of gameSpace1.5 as well as a next generation ATI
graphics card!
Click below now!

Click
above to download gameSpace Light (33Mb)

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