Overview Getting Started FAQ Manual Download
 
 
gameSpace Light - make 3D content for games, free!
 

Frequently Asked Questions


1. Does gameSpace Light let me create and save my work?
Yes, it does! You can create your models and save them to the gameSpace Light Object and Scene libraries, or save them as external Caligari format files, or even export them to .X format for use in your game or other software.

Although you can create objects and scenes of any complexity, there is a limit on the complexity that can be saved - objects are limited to a maximum of 650 polygons, and scenes are limited to a maximum of 5,000 polygons.
 

2. Can I create animated models using gameSpace Light?
Yes you can. You have all the animation tools from gameSpace1.5 at your disposal to create animations, and yes those animations will save, and export to .X format too!
 

3. Does gameSpace Light let me render my work?
Yes, gameSpace Light lets you render your work to screen. The render will be to a maximum of 1024 x 768 in size, and will have a small watermark in the corner. The image also cannot be rendered directly to file (which means you will not be able to render out animations), but only to the screen.


4. Does gameSpace Light have features and tools removed from gameSpace1.5?
No, it has all the native tools from gameSpace1.5! Some tools which are licensed from third party developers will not be in gameSpace Light (these include SpinQ, Monster Modelling Tools, Puppeteer, and others), but every core tool from gameSpace1.5 is included in gameSpace Light!

Do remember that there are also the restrictions on object size and rendering as noted above, and it does not feature the export and import functionality that gameSpace1.5 has for game and game engine formats, but all the modeling and animation tools are there, complete and intact.
 

5. Does gameSpace Light expire, or time out, or freeze now and then?
No, there are no time out restrictions on using gameSpace Light. It will not expire in a few days, or a few weeks, or even a few months! Nor will it shut down after running for a certain amount of time, or freeze while it displays a purchase message. Every time you close the program, you will get links to read about and / or purchase gameSpace1.5, but that is it. That means there is no interference in your workflow!


6. Can I use plug-ins with gameSpace Light?
No, it is not possible to add plug-ins into Light. This applies to commercial plug-ins (such as the Level Exporter from Greenbriar Studio) and free plug-ins. However, you will find that gameSpace Light has more than enough in it to keep you going without the need for any extra plug-ins!


7. Ok - so where do I get it?
Click on the image below to download your copy! You will need to complete the registration information in order to get your serial number, but that is all - no credit card details, no payment, no expiry date, nothing! Just a functional game content creation tool for you to use.

 

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Click above to download gameSpace Light (33Mb)

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 gameSpace Light Specifications

 

  • Windows 98, ME, NT 4, 2000, or XP
  • AMD Athlon or Pentium 120 (Pentium4 or AMD K7 recommended)  
  • 64 MB RAM (128MB or more recommended) 
  • 50 MB free hard disk space 
  • 3D video card with at least 16MB of video memory and D3D or OGL drivers

* Please note that gameSpace Light does not include some tools which are licensed from third party developers.