Skeletons and deformable skin let you create and animate
realistic characters with Caligari’s trademark
ease of use. Simply make the skin transparent and adjust
the skeleton, skin or the level of skin deformation
in real time with direct manipulation
inside the Key Frame Editor, create individual
poses and local animations (called clips) using
the Function Curves Editor.
Finally, compose all local animations into the final
3D animation within the new Clip Editor - drag clips
into place, and overlapping ones will blend smoothly.
With the Python language and built-in editor, you can create
custom 3D animation and modeling effects, and create a simple
interactive application or game prototype within gameSpace
with minimal coding, by copying and editing gameSpace objects
with direct manipulation.