Home Overview Modeling Surfacing Animation Rendering Specifications
 

Edit Skin and Ligaments
Hierarchical View

 

Layer View
 
 
 
  Skeletons and deformable skin let you create and animate realistic characters with Caligari’s trademark ease of use. Simply make the skin transparent and adjust the skeleton, skin or the level of skin deformation in real time with direct                       manipulation
   
  inside the Key Frame Editor, create individual
poses and local animations (called clips) using
the Function Curves Editor.
Finally, compose all local animations into the final 3D animation within the new Clip Editor - drag clips into place, and overlapping ones will blend smoothly.
 

  With the Python language and built-in editor, you can create custom 3D animation and modeling effects, and create a simple interactive application or game prototype within gameSpace with minimal coding, by copying and editing gameSpace objects with direct manipulation.