Home Overview Modeling Surfacing Animation Rendering Specifications
 

 

 

 

 

 

 


Organic Deform
Slice through Mesh
Cartoon Render
 

 

Polygon Edit, or point edit is bread and butter of every 3D artist. gameSpace has all the polygon edit tools you will ever need. All the screen grabs on this page are real time output from gameSpace.

Robot on the right has hierarchical structure with
one of the parts selected for manipulation (in green).


Base Polygon Selection

Retro-boy on left has an individual polygon selected. Direct manipulation interface will allow you to move, rotate or scale each polygon precisely and intuitively. You can select a part of each object simply by dragging selector around.

Both 2D and 3D primitives are now fully parameterized and provide advanced, visual, real time controls over these parameters giving you an unprecedented degree of feedback.



Plane on the left was created with a Subdivision Surface tool. Below a part of the surface was subtracted with Boolean subtract tool which preserves subdivision mesh for further editing.
Create a forest on an empty plane simply by picking up a 3D tree object like a brush and with a few brush strokes you can create a forest where each tree is slightly different
Subvision surfaces are selective. This means you can create extra detail in selected parts of the model, like wrinkles around the nose etc.