Polygon Edit, or point edit is bread and butter of every
3D artist. gameSpace has all the polygon
edit tools you will ever need. All the screen grabs on this
page are real time output from gameSpace.
Robot on the right has hierarchical structure with
one of the parts selected for manipulation (in green).
Base Polygon Selection
Retro-boy on left has an individual polygon selected.
Direct manipulation interface will allow you to move,
rotate or scale each polygon precisely and intuitively.
You can select a part of each object simply by dragging
selector around.
Both 2D and 3D primitives are now fully parameterized and
provide advanced, visual, real time controls over these
parameters giving you an unprecedented degree of feedback.
Plane on the left was created with a Subdivision Surface
tool. Below a part of the surface was subtracted with Boolean
subtract tool which preserves subdivision mesh for further
editing.
Create a forest on an empty plane simply by picking up a
3D tree object like a brush and with a few brush strokes you
can create a forest where each tree is slightly different
Subvision surfaces are selective.
This means you can create extra detail in
selected parts of the model, like wrinkles around the
nose etc.