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Total Game Content Authoring
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Take a more
detailed look at the functionality included in gameSpace.
You will not find a more comprehensive set of tools for
modeling, texturing, animated and importing / exporting
anywhere else!
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Modeling
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Polygon editing and advanced sweeps
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Selective Subdivision Surfaces
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3D primitives with Magic Ring control
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Boolean operations
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Chamfers and Fillets
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Bend, Taper, and Skew deform tools
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Full color-coded Layers support
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Polygonal and spline based drawing
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Shelling and Mirrored Modeling
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Vertex weld and erase
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Drawing on 3D objects
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Geometry paint
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Organic deformation
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Global and interactive replace
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Snapping
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Radial, Grid, and Spline array tools
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Accurate collision detection
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TrueType text
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Level of detail
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Polygon reduction
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Real world dimensions and units
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Surfacing
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Sophisticated UV Editor for advanced
texture placement
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Material editor
with IIR support
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Real time UV
mapping controls
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UV unwrapper
with Slice
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Breaking and welding of
vertices in a UV map
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UV Paint
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Layered
materials
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Shader
Libraries
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Advanced shaders
(color, reflectance, transparency, displacement, background
)
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3D paint
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Alpha-channel
for transparency
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Simbiont
procedural shaders
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Rendering
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Ray tracing for
reflections and refraction
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Hard and soft
shadows
- Motion blur
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Anti-aliased
textures
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Adaptive
anti-aliasing
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8,000 x 8,000
pixel resolution
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Spot, local, and
infinite lights
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Unlimited
cameras
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Area rendering
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Light emitting
objects
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Multi processor
support
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Animation
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KeyFrame Editor for Non Linear Animation (NLA) through use
of Clips
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Hierarchical animation
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Bones with deformable skin and muscles
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Vertex animation on polyhedra and subdivision surfaces
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Function Curves
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Mirror and edit skeletons and attached meshes
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Animatable parameters for array tools and taper, bend, and
skew tools
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Scene Editor with soundtracks and layer paint
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Sounds attached to objects for dynamic rendering of the
audio track of a scene with Doppler shift and attenuation
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Advanced material animation, and animated textures (AVI)
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Spline-based paths
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Animation preview
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Animatable deformations, materials, lights, cameras, etc
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Curve to Animation Path conversion
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Scripting
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Scripting using the Python language
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Prototype game behaviors and actions
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Create entire 'mini-games' in gameSpace
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Access the gameSpace API, to write plug-ins
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3D Interface
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- Real time,
perspective, direct manipulation via 3D controls
- Integrated
visual asset libraries
- Fully
customizable toolbars and work configuration libraries
- Icon Helper,
Hot key assignment
- Advanced
selection tools
- Image
Browser
- Context
Editing
- Traditional
4-view
- Face
accurate Object Picking
- Per-object
Notebook Display
- Per object
setting of real time display draw mode
- Mixed mode
object display
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Importing and / or Exporting
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Game Development
Software :
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Conitec A6
- Blitz3D
- Torque
- DirectX (.X)
for DarkBASIC support amongst others
Modifiable
Game Formats :
Other Game
Relevant Formats :
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Milkshape (ms3d)
- 3DS Max (.asc,
.3ds)
- Viewpoint (.mtx)
- Autocad (.dxf)
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Resources
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- A
collection of pre-made models to get you started
- More
models, textures, and more, to be available as gameSpace
grows.
- A
Caligari supported community for all gameSpace users.
- Tutorials,
not only from Caligari but also from 3D Buzz.
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Hardware Acceleration
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Third generation
D3D/OpenGL-based rendering engine
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Intel Pentium3, Pentium4, and AMD 3DNOW! CPU optimization
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System Requirements
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