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You have got the software you need to create your 3D games
content, now it is time to learn the secrets of the pros! Here
you'll find a range of tutorials to help and guide you all the way
through from first steps in gameSpace, to exporting to specific
formats!
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Fantasy Prefabs Part
3: Completing The Set
Part three looks at making a few more
elements for our prefabs, and then
assembling part of a level out of those to
show just what can be achieved. Be sure
to check back for future installments! |
Exporting to Game Formats
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Quake II Export
The Quake II engine is available free under the GNU
GPL license. Read this tutorial to find out how to use
gameSpace to create content for it!
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Quake III Export
Learn how to get your character model out from
gameSpace and into the Quake 3 format. |
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A Guide to Creating Your First Model
New to gameSpace, and setting out to create your first
model? This tutorial walks you through the steps involved,
so you can see how to plan out and approach a specific
project - in this case, making an automatic gun turret. |
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3DS Max Transition
If you are making the move from 3DS Max or GMax to
gameSpace, then this document will be a good starting point!
It compares tools and working practices in Max with their
equivalent in gameSpace, saving you the need to find out
those things for yourself! |
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Introduction to Creating 2D Textures
Using the in-built procedural textures, you can create
some complex and stunning texture maps for use in your
game. You can also go a stage further and use geometry and
lighting to produce texture maps that will let you bring
the detail up, and the poly count down! |
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