Tutorials Videos
 
 
 


You have got the software you need to create your 3D games content, now it is time to learn the secrets of the pros! Here you'll find a range of tutorials to help and guide you all the way through from first steps in gameSpace, to exporting to specific formats!

 
 
 
Click to view fantasy prefabs tutorial!

Fantasy Prefabs Part 1: Getting Started With Prefabs

Part one in an ongoing series, this looks at using gameSpace Light and gameSpace for making prefabs - pre-constructed blocks out of which you can build a level!

 
Click to view part 2 of the fantasy prefabs tutorial!

Fantasy Prefabs Part 2: Mapping & Texturing Prefabs

Part two of this ongoing series looks at adding detail to the prefabs by using texture mapping. With a quick guide to UV mapping and editing, this should prove useful even if you are not making prefabs!

 
Click to view part 3 of the fantasy prefabs tutorial!

Fantasy Prefabs Part 3: Completing The Set

Part three looks at making a few more elements for our prefabs, and then assembling part of a level out of those to show just what can be achieved. Be sure to check back for future installments!

 
 
 

Intro to UV Mapping and the UV Editor in gameSpace

A good starting point for familiarizing yourself with texture mapping in gameSpace, especially using the UV Editor.

 
 
 

Create a Level in gameSpace (with the Level Exporter)

This guide takes you through the do's and don'ts in building a level in gameSpace for use with the Level Exporter (though many of the tips apply in general to level creation).

 
Create a Level in gameSpace (with the AG Mapper)

Create a Level in gameSpace (with the AG Mapper)

Another guide on making a level in gameSpace, this time aiming to use the AG Mapper to export the level (though many of the tips apply in general to level creation).
 

 
 

Exporting to Game Formats

Quake II Export

The Quake II engine is available free under the GNU GPL license. Read this tutorial to find out how to use gameSpace to create content for it!

 

Unreal Tournament Export

Find out about getting your character model out of gameSpace and into Unreal Tournament.

Quake III Export

Learn how to get your character model out from gameSpace and into the Quake 3 format.

 
 
 

A Guide to Creating Your First Model

New to gameSpace, and setting out to create your first model? This tutorial walks you through the steps involved, so you can see how to plan out and approach a specific project - in this case, making an automatic gun turret.

 
 
 

3DS Max Transition

If you are making the move from 3DS Max or GMax to gameSpace, then this document will be a good starting point! It compares tools and working practices in Max with their equivalent in gameSpace, saving you the need to find out those things for yourself!

 
 
 

Introduction to Creating 2D Textures

Using the in-built procedural textures, you can create some complex and stunning texture maps for use in your game. You can also go a stage further and use geometry and lighting to produce texture maps that will let you bring the detail up, and the poly count down!