Click to purchase the Modeling in gameSpace course for only $29.95

Click to purchase the Modeling in gameSpace course for only $29.95

Click to purchase the Modeling in gameSpace course for only $29.95

 

Course author, Drew Clark of Reactor Interactive - read more about him and Sector 13

Game developer Drew Clark looks at some different ways to model in gameSpace, first at creating objects as one piece of geometry, then at creating them as hierarchies and setting them up for animating, and finally creating them using an approach nicknamed "The Vinny Technique"

(40 minutes, 35seconds)

 

 

Modeling a Jet

Modeling a Mech

Modeling a Jet From Parts

 
 
 
 

Modeling a Mech from parts

"The Vinny Method"

 
 


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