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Part one in the
five course gameSpace "mini-series,"
this video gives you a tour of the major features
in gameSpace, with a general look at moving
around in gameSpace, modeling, texturing, and
exporting. Ideal for newcomers to gameSpace
or gameSpace Light! |
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The second gameSpace
mini course shows you different approaches to
modeling with gameSpace, including how to work
from a reference image, and how to prepare a
character mesh for animation during the modeling
phase.
Ideal for those wanting to explore how to make
models in gameSpace. |
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The third gameSpace
mini course introduces you to textures and UV
mapping - no matter how good your geometry,
it simply is not finished without textures!
Frequently thought of as a complex subject,
this course makes UV Mapping seem simple. An
essential for all game artists using gameSpace!
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The fourth gameSpace
mini course will show you some advanced modeling
techniques, including reducing polygon count
for efficient game models, turning a game model
into a high poly version for "beauty renders",
and other techniques such as using the deformation
tools and more!
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From
Sketch to Model and
Bones,
Skeletons and Rigging |

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Two video courses
from the widely acclaimed 3D Buzz, available
for everyone to download for free! These
courses will show you how to use reference planes
to begin your model from scratch, and how to
create a skeleton for your model so that you
can bring it to life! |
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