The
guys from 3D Buzz give you an introductory lesson
on using gameSpace, as they take you through the
steps involved in creating a character and getting
it up and running in Quake III Arena. Starting
with a cube, they model the character from scratch,
then show how to use the export functionality
of gameSpace to get your character into the game.
Introduction
Setting up the image planes
Creating the torso
Adding more detail to the torso
Making the arms
Adding the legs
Creating the head
Preparing for export
Exporting to Quake
Download
Resources
(Scene and Image files)
gameSpace - Bones, Skeletons, and Rigging
The second in the series of Video Training Modules
from 3D Buzz takes you to the next step in creating
a model for use in a game, as they show you how to
add a skeleton to the elf, and then to use that to
create some animations for the character.