Tutorials Videos
 
 
3D Buzz Video Training Modules
gameSpace - From Sketch to Model

The guys from 3D Buzz give you an introductory lesson on using gameSpace, as they take you through the steps involved in creating a character and getting it up and running in Quake III Arena. Starting with a cube, they model the character from scratch, then show how to use the export functionality of gameSpace to get your character into the game.

Introduction
Setting up the image planes Creating the torso Adding more detail to the torso Making the arms
Adding the legs Creating the head Preparing for export Exporting to Quake


Download Resources
(Scene and Image files)


gameSpace - Bones, Skeletons, and Rigging
 


The second in the series of Video Training Modules from 3D Buzz takes you to the next step in creating a model for use in a game, as they show you how to add a skeleton to the elf, and then to use that to create some animations for the character.

Introduction About Skeletons
About Skinning Rigging the elf Setting limits Skinning the elf
Naming for Puppeteer Intro to Animating Animating the elf Exporting