32 Ford Hotrod            By Frank Rivera

I have decided to include some insight into actual scenes that I have created. I'm often flooded with questions on how I created these images but the answers are to short to write a tutorial on so here is where "Scene Sneak Peek" comes in.

32 fordIf trueSpace needed anything (other then a new key framer)
it needed metaballs. It is now possible to create smooth hulls
for space ships, dragons, automobiles or just whatever your
mind can dream up.

 

32 ford

 

This scene was created with a beta copy of tS3. The car body was fashioned out of two metaballs. After getting the general shape for the bottom and top half of the body I converted the metaballs to polyhedrons. Shaping was easy as I was only pre-occupied with one side of the object since I was going to cut it in half and mirror it. I performed a little boolean magic here and there for the doors and windows and the car body was just about complete except for a little chrome trim.

32 fordYou may not be able to see this amount of detail in the above image but the car does not have any wheels, exhaust pipes, fenders or doors
on the right side of the car. No need for them
to exist and take up valuable render cycles if
they won't be visible

 

32 ford

 

 

In this pic you can see just how simple the scene
really is. I used 3 planes with actual images to give
the illusion of the great outdoors. One plane is of
the rocky mountains, one of a tree in a field and one
of a house which is reflected in the car's paint job.
I wish my backyard was this scenic.

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