Underwater scenes
By Ian Dale
I've gotten over two dozen letters in one week asking
me how I did the water surface and caustic lighting effects in my "School of
Fish" image. So I've decided to write a tutorial to help everybody achieve these
seemingly difficult effects.
Here is the finished image. It is a spruced up
version of the November runner-up in the Caligari trueSpace Image Gallery. The image is of
sharks and pilot fish swimming down the hallway in my submerged high school. In this
tutorial I will explain how I did the water ceiling and the caustic shadows on the sea
floor.
(click on the image to see a larger version)
First, just a quick overview of the scene: After creating the
hallway as it is in real life, I removed the floor and replaced it with a squashed
landscape made with the Landmaker plug-in. The sharks were made with metaballs for the
body and polygon tools for the fins. The fish were sculpted with lattice deformations All
the texture maps were painted in Photoshop
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