Underwater scenes        By Ian Dale


I've gotten over two dozen letters in one week asking me how I did the water surface and caustic lighting effects in my "School of Fish" image. So I've decided to write a tutorial to help everybody achieve these seemingly difficult effects.

Here is the finished image. It is a spruced up version of the November runner-up in the Caligari trueSpace Image Gallery. The image is of sharks and pilot fish swimming down the hallway in my submerged high school. In this tutorial I will explain how I did the water ceiling and the caustic shadows on the sea floor.

 
(click on the image to see a larger version)

scene1.jpg (15281 bytes)

First, just a quick overview of the scene: After creating the hallway as it is in real life, I removed the floor and replaced it with a squashed landscape made with the Landmaker plug-in. The sharks were made with metaballs for the body and polygon tools for the fins. The fish were sculpted with lattice deformations All the texture maps were painted in Photoshop

 


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