Sharing The Vision

Emmanuel Asset has been using trueSpace for years, and is now using the latest version, trueSpace7. Emmanuel has been in the pages of this newsletter before, back in October 2004, when we discussed his work on the virtual Titanic, and on the interesting Lafayette amphibious vehicle.

We thought we would catch up with him and find out how those projects had been going, and see what else he had been working on recently!

 

Interview:

Tom: It's been more than a year since we've spoken to you, how have things been going?

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Emmanuel: Since we met, on the Titanic 3D, the deck has been polished by passing of the virtual feet of almost 150,000 visitors. That's quite a lot, though we hope to get still more.

So far, 1 visitor in 3 downloads the Titanic 3D browser, and only 60% of those who download install it and go into the 3D world, but this percentage is growing month after month. Internet users are just catching on to the idea of full 3D experiences, but the time of 3D internet is coming!

The plans to build the version 2 of Titanic3D are ready. The new project is ambitious and will require 6-7 coders and artists full time for 6 months. The new ActiveWorlds engine will allow for a recreation of the sinking itself, with the body of the Titanic bending, splitting and diving into the abyss with avatars on it.

Tom: The Lafayette project has come a long way, tell us a little about where it is now.

Emmanuel: The Lafayette project has evolved a lot. At the beginning, it was simply an automotive adventure headed by a small team of passionate people.

But as the project has progressed, with more and more articles being published in automotive magazines, we became solicited by a growing number of companies and organizations interested in the vehicle.

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Some started to support us with their own technical advisors, some asked for studies to implement their equipments in the monospace. In this way, the Lafayette prototype has evolved into an experimental platform for new transportation technologies!

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In fact, the versatile 4WD amphibious monospace can provide an answer to several problems faced today, from the threat of terrorism to climatic or industrial disaster. Today, the company is very busy with business opportunities, and the man who conceived the Lafayette struggles to follow the Washington-Moscow trek schedule. Due to the amount of additional work, the trek may be put off for a year or two.

With so much interest from large organizations, we cannot share a lot of the work any more, as much of it is now very specific to our clients. The good news is we do still have some renders we can show, though! Here you see two which illustrate interior setups for civilian versions, one a rescue version, and the other a motor-home/office. The design has a lot of flexibility and potential.

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Tom: What other projects have you been working on?

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Emmanuel: Over the last 8 months, I have spent a lot of time on architectural projects. Here in France, 3D visualizations are now requested for every important architectural project, if that project wants to receive planning permission. This is a good thing for 3D artists! Lots of work!

Most of the architectural offices do not have 3D skills yet. I think it will not be long before they hire new staff, but until that happens, there is a lot of interesting sub-contracting work to do!

I like making architectural designs, and trueSpace is a very pleasant tool to use for creating buildings - I simply load the 2D plans from the architect's software via the Post Script format into the basic layer in trueSpace, which I then lock. Then I create other layers for the walls, plants, furnitures and lights, and I build over the imported 2D plan. With layers, we can build very complex scenes up to 50 mb with no slow-down in the display in trueSpace6.6.

 

Tom: How does truePlay help in architectural projects?

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Emmanuel: I recently used truePlay in a project to build a new school to replace an old one built in the 1970's.

The location for the school is a place which is made up of valleys. It was not easy to explain the design to the decision-makers - the teachers, students, neigbours and people from the city - because the planned future school was to be built in a slope, over the city.

The new design has several levels, with stairs and bridges, and the grass for the sport area even covers some the flat roofs of some rooms! This was a nightmare to describe with 2D plans! The design used all dimensions in 3D space, and was not a flat building. Also, the challenge was to build the new school within a year, with the old school still in activity.

I made several renders, some with sliced models, and put it all together in PowerPoint, with animations of the camera moving around the building to give a sense of the 3D space. At the first show we did, I realized that it was not enough though. Some people need to have a human point of view to understand how things are layered in space - they need to cross the bridges, climb the stairs, walk through the entrance to the bicycle park, and so on.

In other words, they don't "see" with a camera making pre-defined loops in the air; they need a more interactive camera.

At our second show, truePlay had just been released. I loaded the scene into trueSpace7 and saved it into the library to create the truePlay file, one convenient single file for all the textures and geometry. I then could easily copy it onto a USB key hard-drive with no fear that I had forgotten one texture file for a show.

At the end of the main presentation, when time for questions came, I loaded the scene into truePlay, using a video-projector large display for the whole room to watch. As the architect was answering the questions from the public, I was using the

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widget to move to the right place for that question, and showing how it looked from the ground at that location, backing up his answers with the display.

 

At the end, a lot of people - and other architects too - came up to the dais and tried to have fun with it on my laptop! It was something that everyone wanted to try for themselves.

 

Tom: How would you like to see truePlay evolving in future?

Emmanuel: As I mentioned at the start of the interview, when looking at the Titanic world, 3D is an unknown territory for many people. People like 3D rendering and animation, but they are comfortable to just sit and watch. That is what they have learned so far, so that is what they are comfortable with. Today, only the people playing games like "Half-Life", "World of Warcraft" or "Far-Cry" find it natural to go inside a 3D space and move around in the world for themselves.

truePlay is intended to be used by the masses, and I know developers have picked up on the request of myself and others to give an alternative user interface which is close to what people are already familiar with, something like the games mentioned above, so people can walk around, with gravity and collision detection, using the keyboard and mouse just like in a game. That will make it easy for people to adapt to using it! I look forward to seeing that interface made available in truePlay.

In architectural projects, for example, the architect could send his client an email or a CD which contains truePlay and the house scene. The client can then view it in real-time. Of course, if they connect together via the internet, then they could walk side by side all around the house and discuss the plans in real time with each other.

I'd like to see navigation between scenes and worlds improved, with things like "Next", "Previous" and "Home" links, like Internet Explorer's toolbar. A Bookmarks list would be good. Maybe a sort of Explorer tree with a root scene, main scenes, sub-scenes, would be useful for navigation too.

 

Tom: Any other architectural projects happening right now?

Emmanuel: I am working on several projects at the same time, and I often switch between 2 or 3 of them in the same day. To improve the workflow, I send screenshots of the work in progress to my clients and wait for the feedback to validate some design/texture choices before I go farther. Until that response comes through, I can work on another project. This way, I optimize my working hours and reduce the "start over again" experience.

Right now, I am working on an old people's home project, a villa, and a traffic circle!

I started to experiment with the new V-Ray render engine in interiors. In this scene of the villa, shown below, originally built in Lightworks, there were 12 infinite lights and 5 spotlights. In the V-Ray version, I removed all the lights except one infinite light to simulate the sun and set the Global Illumination to on.

A comparison between V-Ray (left) and Lightworks (right) - click either image for a larger comparison

Now, although the sunlight does not directly reach the interior, due to the canopy over the terrace, the bounces from the Global Illumination lets the light fill the interior. I used the Very High preset settings. It took some time to render but it was worth the calculation! I am very impressed by the accuracy of the lights and shadows, it really looks like a photo. Textures look more true to life, and the furniture gains a feeling of solidity and density.

V-Ray's Global Illumination revolutionizes the way I "think" lighting in 3D : now there is no need to create and adjust a dome of spot lights, or to make a "hedgehog" of infinite lights to fill a scene with natural lighting! I can simply turn on Global Illumination, add one infinite light, put some local light in to support the Global Illumination in the interiors and smooth out the noise, and hit the render button.

The good side of architectural work is that I am not always sitting at my computers.

Architectural rendering requires that you take ground or aerial photos and videos from the building site, to grab textures of wall or floor materials, skies or trees - all of which gives me a chance to pick up my cameras, get outside, and take a breath of fresh air...and to make use of my pilot's license to get up in the air!

Tom: What would you hope to be telling us about if we come back and interview you again next year?

Emmanuel: I would like to see the long-term projects started this last year being brought to a successful completion in the next 12 months. But I also know that my life is full of surprises, so I simply hope that trueSpace will continue to lead me into more 3D exciting experiences to report!

 

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More Information:

Emmanuel's site www.emmanuelasset.com

Titanic 3D

www.titanic3d.com

M.A.T.T. Amphibious Vehicle

www.twi-matt.com