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Sharing
The Vision
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Emmanuel Asset has been using trueSpace
for years, and is now using the latest version, trueSpace7.
Emmanuel has been in the pages of this newsletter before,
back in October 2004, when we discussed his work on the
virtual Titanic, and on the interesting Lafayette amphibious
vehicle.
We thought we would catch up with him and find out how
those projects had been going, and see what else he had
been working on recently!
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Interview:
Tom: It's been
more than a year since we've spoken to you, how have things been
going?
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Emmanuel: Since we met, on the Titanic
3D, the deck has been polished by passing of the virtual
feet of almost 150,000 visitors. That's quite a lot, though
we hope to get still more.
So far, 1 visitor in 3 downloads the Titanic 3D browser,
and only 60% of those who download install it and go into
the 3D world, but this percentage is growing month after
month. Internet users are just catching on to the idea of
full 3D experiences, but the time of 3D internet is coming!
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The plans to build the version
2 of Titanic3D are ready. The new project is ambitious and will
require 6-7 coders and artists full time for 6 months. The new
ActiveWorlds engine will allow for a recreation of the sinking
itself, with the body of the Titanic bending, splitting and diving
into the abyss with avatars on it.
Tom: The Lafayette
project has come a long way, tell us a little about where it is
now.
Emmanuel: The Lafayette
project has evolved a lot. At the beginning, it was simply
an automotive adventure headed by a small team of passionate
people.
But as the project has progressed, with more and more articles
being published in automotive magazines, we became solicited
by a growing number of companies and organizations interested
in the vehicle.
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Some started to support us with their own
technical advisors, some asked for studies to implement their equipments
in the monospace. In this way, the Lafayette prototype has evolved
into an experimental platform for new transportation technologies!
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In fact, the versatile 4WD amphibious monospace
can provide an answer to several problems faced today, from
the threat of terrorism to climatic or industrial disaster.
Today, the company is very busy with business opportunities,
and the man who conceived the Lafayette struggles to follow
the Washington-Moscow trek schedule. Due to the amount of
additional work, the trek may be put off for a year or two.
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With so much interest from large organizations, we cannot
share a lot of the work any more, as much of it is now very
specific to our clients. The good news is we do still have
some renders we can show, though! Here you see two which illustrate
interior setups for civilian versions, one a rescue version,
and the other a motor-home/office. The design has a lot of
flexibility and potential. |

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Tom: What other projects have you been working on?
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Emmanuel: Over the last 8 months, I have
spent a lot of time on architectural projects. Here in France,
3D visualizations are now requested for every important architectural
project, if that project wants to receive planning permission.
This is a good thing for 3D artists! Lots of work!
Most of the architectural offices do not have
3D skills yet. I think it will not be long before they hire
new staff, but until that happens, there is a lot of interesting
sub-contracting work to do!
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I like making architectural designs, and trueSpace is a very pleasant
tool to use for creating buildings - I simply load the 2D plans
from the architect's software via the Post Script format into the
basic layer in trueSpace, which I then lock. Then I create other
layers for the walls, plants, furnitures and lights, and I build
over the imported 2D plan. With layers, we can build very complex
scenes up to 50 mb with no slow-down in the display in trueSpace6.6.
Tom: How does truePlay help in architectural
projects?
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Emmanuel: I recently used truePlay in
a project to build a new school to replace an old one built
in the 1970's.
The location for the school is a place which is made up of
valleys. It was not easy to explain the design to the decision-makers
- the teachers, students, neigbours and people from the city
- because the planned future school was to be built in a slope,
over the city.
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The new design has several levels, with stairs
and bridges, and the grass for the sport area even covers some the
flat roofs of some rooms! This was a nightmare to describe with
2D plans! The design used all dimensions in 3D space, and was not
a flat building. Also, the challenge was to build the new school
within a year, with the old school still in activity.
I made several renders, some with sliced models, and put it all
together in PowerPoint, with animations of the camera moving around
the building to give a sense of the 3D space. At the first show
we did, I realized that it was not enough though. Some people need
to have a human point of view to understand how things are layered
in space - they need to cross the bridges, climb the stairs, walk
through the entrance to the bicycle park, and so on.
In other words, they don't "see" with
a camera making pre-defined loops in the air; they need a more
interactive camera.
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At our second show, truePlay had just been released. I loaded the scene into
trueSpace7 and saved it into the library to create the truePlay
file, one convenient single file for all the textures and
geometry. I then could easily copy it onto a USB key hard-drive
with no fear that I had forgotten one texture file for a show.
At the end of the main presentation, when
time for questions came, I loaded the scene into truePlay,
using a video-projector large display for the whole room
to watch. As the architect was answering the questions from
the public, I was using the
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widget to move to the right place for that question,
and showing how it looked from the ground at that location, backing
up his answers with the display.
At the end, a lot of people - and other architects
too - came up to the dais and tried to have fun with it on my
laptop! It was something that everyone wanted to try for themselves.
Tom: How would you like to see truePlay
evolving in future?
Emmanuel: As I mentioned at the
start of the interview, when looking at the Titanic world, 3D
is an unknown territory for many people. People like 3D rendering
and animation, but they are comfortable to just sit and watch.
That is what they have learned so far, so that is what they are
comfortable with. Today, only the people playing games like "Half-Life",
"World of Warcraft" or "Far-Cry" find it natural
to go inside a 3D space and move around in the world for themselves.
truePlay is intended to be used by the masses, and I know developers
have picked up on the request of myself and others to give an alternative
user interface which is close to what people are already familiar
with, something like the games mentioned above, so people can walk
around, with gravity and collision detection, using the keyboard
and mouse just like in a game. That will make it easy for people
to adapt to using it! I look forward to seeing that interface made
available in truePlay.
In architectural projects, for example, the architect
could send his client an email or a CD which contains truePlay
and the house scene. The client can then view it in real-time.
Of course, if they connect together via the internet, then they
could walk side by side all around the house and discuss the plans
in real time with each other.
I'd like to see navigation between scenes and worlds improved,
with things like "Next", "Previous" and "Home"
links, like Internet Explorer's toolbar. A Bookmarks list would
be good. Maybe a sort of Explorer tree with a root scene, main scenes,
sub-scenes, would be useful for navigation too.
Tom: Any other architectural projects
happening right now?
Emmanuel: I am working on several projects at
the same time, and I often switch between 2 or 3 of them in the
same day. To improve the workflow, I send screenshots of the work
in progress to my clients and wait for the feedback to validate
some design/texture choices before I go farther. Until that response
comes through, I can work on another project. This way, I optimize
my working hours and reduce the "start over again" experience.
Right now, I am working on an old people's home
project, a villa, and a traffic circle!
I started to experiment with the new V-Ray render engine in interiors.
In this scene of the villa, shown below, originally built in Lightworks,
there were 12 infinite lights and 5 spotlights. In the V-Ray version,
I removed all the lights except one infinite light to simulate the
sun and set the Global Illumination to on.
A comparison
between V-Ray (left) and Lightworks (right) - click either image
for a larger comparison
Now, although the sunlight does not directly reach the interior,
due to the canopy over the terrace, the bounces from the Global
Illumination lets the light fill the interior. I used the Very High
preset settings. It took some time to render but it was worth the
calculation! I am very impressed by the accuracy of the lights and
shadows, it really looks like a photo. Textures look more true to
life, and the furniture gains a feeling of solidity and density.
V-Ray's Global Illumination revolutionizes the way
I "think" lighting in 3D : now there is no need to create
and adjust a dome of spot lights, or to make a "hedgehog"
of infinite lights to fill a scene with natural lighting! I can
simply turn on Global Illumination, add one infinite light, put
some local light in to support the Global Illumination in the
interiors and smooth out the noise, and hit the render button.
The good side of architectural work is that
I am not always sitting at my computers.
Architectural rendering requires that you take ground or
aerial photos and videos from the building site, to grab textures
of wall or floor materials, skies or trees - all of which
gives me a chance to pick up my cameras, get outside, and
take a breath of fresh air...and to make use of my pilot's
license to get up in the air!
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Tom: What would you hope to be telling
us about if we come back and interview you again next year?
Emmanuel: I would like to see the long-term projects
started this last year being brought to a successful completion
in the next 12 months. But I also know that my life is full of surprises,
so I simply hope that trueSpace will continue to lead me into more
3D exciting experiences to report!
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More Information:
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