Click to download trueSpace7.6 now
 

  Model Anything
 

  Mechanical or Organic Modeling
 

  Human Modeling
 


Base Polygon selection

  Procedural Objects
 


 Organic Deform = larger nose!

 

 

 

  Powerful Primitives
 














trueSpace7.5 modeling capabilities are unmatched. You have at your fingertips literally hundreds of modeling tools for polygonal modeling, Subdivision surfaces, NURBS, metaballs, implicit surfaces, you name it, all accessible via intuitive direct manipulation interface.

Organic shape by Mike Harris

Real time screen grab of ship by Marcel Barthel

 



Whether you want to create organic or mechanical models you will have the right tool to create exactly what you need.

Note that spider on right is a real time screen grab (like the ship above) with left arm highlighted, we just took out the ground and panels. No other modeler has a real time workspace like the one in trueSpace7.5

 

 

If you are an illustrator interested in adding humans or other characters to you art you will find in trueSpace7.5 a whole new character design system, complete with hair and fur editor.

You can change every aspect of your character, you can draw hair or skeleton from scratch, edit in any way you want, save part to library and reassemble new character by drag and drop from library parts.

In image on right Paul Woodward first created model of himself using photographs and later another artist, Heidi Simonsen added hair and beard by using hair creation and hair grooming tools. trueSpace users collaborate often and trueSpace7.5 provides a great environment for collaboration.

 

Procedural Modeling is a new way to create complex, even interactive objects. You can use either script (like Javascript or VB) or simply link existing objects in the Link Editor to create more complex objects.

Feed procedural Dinos

Procedural landscape with a procedural material

 

 

Both 2D and 3D primitives are now fully parameterized and provide advanced, visual, real-time controls over these parameters giving you an unprecedented degree of feedback so that your basic building blocks need not be so basic anymore.

 

Space Plane model (margin, top) by Jeff Parish; Skin Thing by Mike Harris; Spaceship by Marcel Barthel; Nanobot by Stephen Beauchamp; Head by Paul Woodward; Procedural Landscape by Michael Arrington; animated primitive by Anthony Ware