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Model Anything

Mechanical or Organic Modeling

Human Modeling

 Base Polygon selection
Procedural Objects


Organic Deform = larger nose!
Powerful Primitives


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| trueSpace7.5
modeling capabilities are unmatched. You have at
your fingertips literally hundreds of modeling tools
for polygonal modeling, Subdivision surfaces, NURBS,
metaballs, implicit surfaces, you name it, all accessible
via intuitive direct manipulation interface.
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Organic
shape by Mike Harris |

Real
time screen grab of ship by Marcel Barthel |
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Whether
you want to create organic or mechanical models
you will have the right tool to create exactly what
you need.
Note that spider on right is a real
time screen grab (like the ship above) with left
arm highlighted, we just took out the ground and
panels. No other modeler has a real time workspace
like the one in trueSpace7.5
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If you are an
illustrator interested in adding humans or other
characters to you art you will find in trueSpace7.5
a whole new character design system, complete with
hair and fur editor.
You can change every aspect of your
character, you can draw hair or skeleton from scratch,
edit in any way you want, save part to library and
reassemble new character by drag and drop from library
parts.
In image on right Paul Woodward first
created model of himself using photographs and later
another artist, Heidi Simonsen added hair and beard
by using hair creation and hair grooming tools.
trueSpace users collaborate often and trueSpace7.5
provides a great environment for collaboration.
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| Procedural Modeling
is a new way to create complex, even interactive
objects. You can use either script (like Javascript
or VB) or simply link existing objects in the Link
Editor to create more complex objects.
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Feed
procedural Dinos |

Procedural
landscape with a procedural material |
Both 2D and 3D primitives
are now fully parameterized and provide
advanced, visual, real-time controls over these
parameters giving you an unprecedented degree of
feedback so that your basic building blocks need
not be so basic anymore.
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Space Plane model
(margin, top) by Jeff Parish; Skin Thing by Mike
Harris; Spaceship by Marcel Barthel; Nanobot by
Stephen Beauchamp; Head by Paul Woodward; Procedural
Landscape by Michael Arrington; animated primitive
by Anthony Ware |
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