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trueSpace7.6 Specifications

Latest features are shown in green.

User Interface

Modeling
 

 

 

 

 

 

Surfacing
 

Rendering
 

 

Character
and Posing

 

 

 

Animation
 

 

 

 

 

 

Activities and Collaboration
 

Software Architecture

Import Formats

 

Export Formats

System Requirements

 















• New look and feel
• Tabs for Stack window
• Libraries, improved tooltips, better drag and drop, menu based export
• Universal Drag&Drop – libraries, workspace, desktop, e-mail HTML web
• Next generation libraries
• Role and context based editing
• User configurable Projects, Layouts, Panels, toolbars and widgets
• Link Editor
• Script Editor
• Panel Editor
• Real-time direct manipulation via 3D controls
• Advanced selection tools
• Draw Panel and Tri- Panel for 2D drawing
• Integrated visual asset libraries


• Booleans - real-time with construction history, and includes shell capability
• Vertex healing and welding
• Edge sweeps
• Sweeps with boolean functionality
• New Point Edit selections and selection manipulation (grow, shrink, invert, convert, and more)
• Soft Shape Paint, Soft Selection, Displacement Map paint
• Advanced Snapping and visual inference guides
• Polygon Draw on any surface
• Dynamic sweeps
• Selective SDS, SDS Weight Paint
• Mirror modeling
• Real time editing of 1M+ polygon objects
• Polygon Reduction (with Normal mapping)
• Edge and face loops
• Point editing and advanced sweeps
• Procedural Modeling
• Organic deformation
• Metaballs and Metamuscles (Model side)
• PlastiForm (Model side)
• NURBS Trim Curve extrusion, Capping and Curve projection  (Model side)
• NURBS Sweeps, Rails, Lofts, Skinning, and Cross-sections (Model side)
• NURBS stitching, blending & cutting with trimming curves  (Model side)
• Chamfers and Fillets (Model side)
• Radial, Grid, and Spline array tools (Model side)
• Bend, Taper, and Skew deform tools (Model side)
• Global and interactive replace (Model side)
• 3D primitives with Magic Ring control (Model side)
• Postscript import
• Real world dimensions
• Real World Units 

• Significant UV Editor improvements to UI and functionality
• New real-time shaders (glass with refraction, subsurface scattering simulation, and more)
• Heal UV tool
• Material Editor, Works on multiple objects, Displacement Paint
• Workspace V-Ray / DX9 Material editor
• DX9 (SL2.0) pixel shaders and HLSL editing
• Procedural shaders editable in Link Editor
• Normal mapping
• Breaking and welding of vertices in a UV map
• UV projections
• Texture Baking (Model side)
• Light emitting objects
• Textured Area Lights
• Layered materials

• Real-time smooth shadows, with hardware-accelerated shadow filtering and Poisson filter
• Realistic transparency with Alpha shadows, mirrors, live video, environment reflection

• Lightworks 7.4 and VirtuaLight rendering engines included
• Real time DX9 based photorealistic engine
• HDRI (Lightworks)
• Caustics (VirtuaLight)
• Multi-pass Rendering with output to Photoshop layers (Lightworks)
• Hybrid radiosity (Lightworks)
• Non-linear tone mapping editor (Lightworks)
• Post process editor (Lightworks)
• Advanced shaders (color, reflectance, transparency, displacement, background, foreground, post processing)
• Curvature visualization shaders (Lightworks)
• Area rendering (Lightworks)
• Fog, motion blur, depth of field, lens flares (Lightworks)
• Adaptive anti-aliasing
• 8,000 x 8,000 pixel resolution
• Area, projector, sky, spot, local, and infinite lights
• Physically accurate, goniometric lights (Lightworks)

• Improved stability of skeletons
• Drag & Drop assembly of skeletons from body parts (arms, legs, etc) in limb library
• Full symmetry editing of skeleton
• Skeleton Draw and edit
• Editable Joint Limits
• Skinning with weight paint, envelopes
• Locks, IK handles and IK controls Rigs
• Support for Drag and drop of materials from library to hair
• Hair Tools with Hair brushes
• Dynapose - blended IK/FK
• Skeletons interact with physics
• BVH animations can be loaded and applied to skeletons

• Morphs to allow vertex animations with blending, e.g. for facial expressions and gestures
• Real-time cloth, which interacts with other objects via real-time physics
• Improved performance of real-time physics
• Objects with KF animation can interact with objects animated via simulation
• Full Undo/Redo on tracks and clips
• Animation clips can be stored into library, drag and drop of clips to workspace and Link Editor
• Story editor blending physics, procedural and key-framed clips
• Function curves with advanced controls and Bezier handles
• Dope Sheet, keying panel
• Seamless integration with character editor

• Key frame editor integrated with DX9 Player View for real time pre-visualisation
• Procedural animations integrated with physics simulation
• Next-generation Physics engine
• Non Linear Animation (NLA) through use of Clips
• Adhesion and breakable objects
• Clips handle deformations
• KeyFrame Editor with Function Curves
• Facial Animator (Model side)
• Animatable parameters for array tools and taper, bend, and skew tools (Model side)
• Local Physical environments (Model side)
• Particles system creates geometry and reacts to other objects (Model side)
• Vertex animation on polyhedra, NURBS and subdivision surfaces (Model side)
• Animated textures (Model side)
• Curve to Animation Path conversion (Model side)
• Sounds attached to objects for dynamic rendering of the audio track of a scene with Doppler shift and attenuation and Normalized Audio (Model side)
• Real time radiosity walkthrough (Model side)

• Interactive Behaviors via Link Editor or Script editor
• Real time collaboration through robust collaborative server
• Real time avatars with user profiles



• Distributed message-passing kernel with network engine and support for upcoming massively parallel, multi-core processing CPUs and GPUs
• True command driven Undo with construction history
• Live bi-directional real time bridge with trueSpace6 tools


• BVH animation and motion capture
• DXF format (full layer support) compatibility
• 3D Formats: SCN, COB, SOB, WRL 1.0, GZ, WRZ, DXF, 3DS, ASC, PRJ, LWO, OBJ, LWB, IOB, GEO, STL
• 2D formats: BMP, TGA, AVI, FLC, JPG, DIB, AI, PS, EPS, PNG, DDS

• Direct export to Virtual Earth (workspace)
• Improved X format (workspace)
• BVH animation and motion capture
• 3D formats: SCN, COB, CAN, WRL 1.0 & 2.0, DXF, ASC, 3DS, STL
• 2D formats: • BMP, TGA, AVI, JPG, TIFF, PNG, PSD


• Windows Vista, XP or XP Pro.
• Pentium 3 or equivalent AMD Athlon (Pentium4 or equivalent AMD Athlon recommended)
• 512 MB RAM (1 GB or more recommended)
• 460 MB free hard disk space
• 3D video card with at least 64MB of video memory (DirectX9, full Pixel Shader 2.0 support, and 128MB or more video memory highly recommended)

 

 


Copyright © 2008, Caligari Corporation